Also try this(cpoyed from chamber)
Each character must be chosen from the hero choice units for the race the select. The total cost of the character may not exceed 400 points (not even by 1). This includes mount, equipment, special abilities or anything else. You may not select a special character even if it falls within 400 points. You may take characters that cannot be a general, or subject to approval, who have other special rules denying their use individually (IE requires a certain number of a specific core unit, if this exists).
All races are allowed. I am capable of verifying point cost and I will check the characters to make sure of their coherency. If you are a spellcaster fear not, your spells will be rolled each new day allowing for different combinations and you will not be stuck with unfortunate luck forever (you may still exchange spells for the lowest level as usual). Your lore is a permanent choice.
Equipment on Characters
No mutations or other trial rules are permitted. No item costs will be modified or changed, this is because if a character can generate armies or items that would alter the combat, the balance desired would be countered.
The equipment is much more free in selection. Any set of equipment which would make logical sense to be able to put together (IE magical helm, shield, cloak and armour together from the magic armour category.) will be permitted. Such items declared to include shields will not be capable of such things (they already include shields, but go ahead and take other stuff). You can take more than one magic item per category (IE more than one talisman, weapon, armour) but can only use simultaneously those that would be feasible (IE an amulet and ring would be allowed, but not two armours at once).
Some examples of the above would be in the case of Brettonia. In taking armour of aguilf you may not access a shield, but with gilded cuirass you can take enchanted shield and gromril great helm as well if you liked.
Some restrictions for purchasing equipment do exist. This applies to NPC's (Non-player controlled characters), in game acquisition and creation. This is for balance and character survivability.
I will roll all dice involved. The characters are designed to fight powerful creatures and other powerful characters, so do not hesitate to use the whole 400 points.
You will be given full control over your characters actions. The world around you will react and change according to your actions and may affect all players. The characters will be allowed actions during each turn (if in combat). One rule that will be changed from the typical warhammer style is you may ‘flee from combat’ (in any close combat phase, instead of attacking) voluntarily (unless you are unbreakable, but immune to psychology will be permitted to do so) but break tests will be made as normal. If you voluntarily flee from combat, or break and flee, you will not be destroyed as per normal rules. The combat will resume as though you had been charged again, until one combatant is destroyed. You may choose how you delegate attacks, what weapons you use (of course deciding when I inform you the combat will happen, rather than changing in the middle, unless permitted), how many dice you use to cast a spell, what abilities you desire to use, or anything else.
Any characters introduced at any time, will be ingrained into the story. Any actions are carried out between myself and the players through PM’ing, other than conversations between characters (which at your discretion can be public and on the board or between characters, I just to know the result). At the end and beginning of each day (as things can happen day or night), I will post an update (I can’t promise how fast or slow they will be, it will vary depending on RL).
Gold is given to each character at the beginning of the game. This will be the only form of money used for now. Each character will begin with 100 gold, whether in physical pieces, equivalent weight, or equivalent worth (I don't care, its up to you). More can be earned throughout the game, and it can be used on various things. Most notably is for merchants to create new items, buy already created items, or even later on improve existing items.
Some additional notes on casters. Every day you will be rolled new spells. You will generate your power dice every 2 hours as long as you maintain the connection required for your spells (IE A tzeetch caster does not incur the wrath of tzeetch). The exception is in combat, you will generate dice every round as normal. You may trade a spell for the lowest available when they are chosen only, as per normal rules.
The game will be a combination of roleplay and character build with strategy. Characters may not purchase ‘armies’ with their starting points. Armies/followers and further items and improvement will be purchased or earned during gameplay. Characters can fight each other and may die.
Acceptable Thread & Private Messaging Use
Without recalling exactly the forum's specific acceptable use and rules of conduct, I will add my specific rules to this game (or reiterate as the case may be).
There is no swearing or vulgar language permitted. I would also prefer such things as the Lord's name in vain to be avoided.
There will be no sexual and graphic descriptions allowed. If absolutely neccessary or used in context, keep it to a minimum (IE they kissed, and later were intimate). Sexual preference is a player's own choice, and will not affect gameplay in any way. Sexual preference can be completely ignored if desired.
There will be no 'out of game' name calling or insults or threats. In game between characters is welcome, but keep it relatively player friendly. It is a game where I encourage you to kill each other after all.
During gameplay, choices will affect character growth. This growth is reflected in experience. Sometimes, improvement will come through gameplay, and I will increase characters to represent such.
However, there will also be experience generated through character actions, as follows.
+1 point per full character 'scene'. Scenes will differ in duration from a short fight, to a debate between characters, to a secret mission.
+1 point for good roleplaying and decisions made 'in character' (excellent descriptions of mood, speech and decision making using character's knowledge rather than your own).
+1 point for excellent luck (IE total power on 2 dice, wounding an opponent when you need 6's to hit, wound and he has a 2+ armour save).
+1 point for every 200 points destroyed (I'll keep track, so killing fellow players is worth 2 xp )
+x points for amazing actions or completion of major goals or quests. This is usually accompanied with some other bonuses.
+1 point for every character assisting in missions or quests.
+x points depending on activity in game.
+2 point for killing equivalent characters
+x points for arranging anything for a characters demise, taking something over from him, or perhaps organizing a mob that kills him, or the like.
This system is organized to encourage teamwork, activity and roleplay. Each experience can buy the following, and you may choose whatever you like.
1 point per current number in set statistic up to 5 = add +1 to statistic.
IE: If your Initiative is 4, you must spend 4 points to raise it to 5.
2 points per current number in set statistic past 5 = add +1 to statistic.
IE: If your Leadership is 8, you must spend 16 points to raise it to 9.
2 points per current number in wounds (up to 4) or attacks (up to 5) = add +1 to att or wo
IE: If your wounds are 3, then you must spend 6 to raise it to 4.
4 points per current number in wounds (beyond 4) or attacks (beyond 5) = add +1 to att or wo
IE: If your attacks are 6 you must spend 24 to raise it to 7.
5 points to roll for some followers = d6 of random troop, I roll it on a secret table.
This table is somewhat based on your army, although some special options are available. You can also roleplay or pay in game to gain followers.
1 point for reroll of any dice roll made.
This is at any time. You can simply reply to a post via pm, and inform me you want a reroll of one die I had used.
Experience can be used at any time. This includes during fights, or other actions. Any statistic that is modified for any reason will not be counted as modified while experience is spent. Examples include spells lowering statistics or equipment doing so. Special marks or weapons adding statistics or attacks are not included when calculating experience (IE mark of khorne, additional hand weapon, sword of battle).
Death brings several options. I will treat a characters actions for what they are, stupid or dangerous actions may yield death. Characters duels will almost always yield the same. All of these results are perfectly acceptable.
1) Another character, or previous actions from yourself yields resurrection (in some way, shape or form; not necessarily the way you wanted it).
2) You create a new character.
3) You do not continue playing the RPG (and are free to tell me your hurt feelings or boredom, if any).