Gaming > Know Your Enemy
Ogre Kingdoms vs. Dwarfs
Johnny-Crass:
Keep in mind cannons do not need to see you to shoot you. Also stonethrowers can be fired blind if you wish
Enkiel:
--- Quote from: Johnny-Crass on Feb 10, 2012, 10:55:20 PM ---Keep in mind cannons do not need to see you to shoot you. Also stonethrowers can be fired blind if you wish
--- End quote ---
yeah, but its alot harder to catch 4-5 ogres that way. Cannon can shoot you, but if you are, for example, 9x1, he'll only be able to kill 1, instead of the standard 3x3.... obviously, when cc comes, crown of command will be very important to be able to stay there and reform for some more attacks, but i think its a pretty viable strategy.
Johnny-Crass:
Yah but that footprint is kind of painful
JFB324:
If the game is 2k or more, I usually make two warmachine "croups" each consisting: cannon with runes, grudge thrower with runes, organ gun, 10 - 20 quarrels and master engineer. Organ gun and quarrels (with gw's) protect from abushing units and scouts. Cannon can re-roll one missfire and do D6 wounds if grudge thrower does not roll missfire. Then master engineer will re-roll that one. Grudge thrower also has +1S and ability to re-roll scatter. To be even more reliable, I also take basic engineers. These "croups" may have also bolt throwers with engineers and runes. Also other "group" has runesmith or runelord with em. Getting in cc with ambushers or scouts is hard and if u manage to do so, you face war machine croups of 4, master engineer (with good armour and 2 S6 attacks), quarrels with gw's and the runelord/runesmith (with good armour and 2 S6 attacks). I deploy them on hills I possible.
This gunline does a lot of damage on anything and if the enemy gets in cc, there are horde of gw warriors and longbeards waiting for em. I also like to run a unit of 20-25 miners with a very angry thane :)
Haven't lost a game. Not going to :)
Gongoro:
My own experience supports the MMU Ogre style. The footprint of 6 Ogres is actually short enough that a cannon shot from the other side of the table has a decent chance of overshooting. Artillery is hideously effective against our massive beasts (though the Stonehorn can take a hit and keep coming) and I expect it would be equally hideous against *-Star units.
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