Gaming > Know Your Enemy

Ogre Kingdoms vs. Dwarfs

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Hragged:
Post advice on playing against Dwarfs here.

Archived advice can be found by clicking here. Please note, the information within Archive topics may no longer be relevant due to the existence of newer army rules and Warhammer editions.


Dwarfs Ogre by Lewis Clarke

Xoan:
I see the same stuff being extremely effective against us as when we were in 6th ed.  Anvils are powerful because we have so few units, their crossbowmen are strong with 30 inch range bows, and they can use great weapons.  Also they can have scout so they may not be in the normal dwarf deployment zone.

It is now common place that dwarfs use great weapons since they are initiative 2, the unbreakable blocks of heavy armor dwarfs has faded some since 8th ed.  They are just as hard to cast spells against if not hard yet.  They are an elite army that has a mid range of model count, but they can all have shooting attacks if they wish.


I said this a lot in the last set of posts that have not been archived, but it holds true even now, you need gorgers and trappers so you can go after war machines or trip trigger.  If you can get the anvil in combat it can not use the anvil itself, which will do more damage than a gorger at 45 skaven slaves or a unit of trappers for sure.

Do not charge a pair of Organ Guns they are doom to any Ogre unit you have near it, 2-10 strength 5 AP "hits" at 24 inch range each.  Even Flame Cannons are sick now since they drop a template and do a d3 flaming wounds.  Speaking of fire, a lot of things can have fire and some times many things can, throwers can, cannons can, heros or lords can, and flame cannons for sure are. heh

Slayers are hard to deal with since they always wound on 4s, they an either take 2 attacks each or increase their strength to your toughness +2 so they need 2+ to wound, but their strength does cap at 6, if you can get that above that some how.  They are unbreakable and are only 4.5 skaven slaves each.

Mad Makka:
Larger units of Ogres are definately powerful against the new kinds of dwarf army being fielded these days, having enough attacks to slaughter half the unit to minimul return is a massive threat, even to ironbreakers. larger units are also able to weather the enemies shooting rather better and make it to the dwarf lines. I used to field about 50 missle troops in my dwarf army (mostly thunderers) plus the pair of organ guns. i now field a unit of 18 ogres which takes a lot of killing. Your opponant will have only one or maybe two shooting phases before you hit their line meaning my horde is able to make it to the lines with enough ogres left to carve through the dwarves :>D

Xoan:
Yeah I think Ogres will do very well against this version of dwarfs.  We're too killy in melee for the few dwarfs that are there to do enough later in the game, we move so fast that you should only get 2 rounds of combat, and our shooting with the Ironblaster, Thundertusk, and Hunter has improved greatly.

Another thing to think about for an 'Ard Boyz tournament, and I am considering it, but I only have a single Thundertusk.  Dwarfs do well there because they can bring this stupid gun line, and blast everything off the board, and make it skip into your carry bag.  However, much like the Zilla Nid theory from 40k, what if we Ran 5 Thundertusk and Hero slot Stonehorn and/or more Stonehorns in the rare slot.  Could one really kill them all before they crashed into the lines.  A double charge from either of those would destroy any mid size unit in short order imo.  Plus the mental imagery would be amazing!! The thought of going bowling for Dwarfs, and seeing their helmets going one way, while rest of the Dwarven soup goes flying another way, makes me wish I could draw better.

rocdocta:
Dwarves arent too bad i think. no big killer spells. sure they may have 1 or 2 turns shooting, but no biggie. get a buff off or a str off and its fine. gunlines are pretty much dead now.

ie 40 quarrellers with GW = 20 hit at long range, 10 wound, 2 save. so 8 wounds.
2 cannon will on average do about 5 wounds each. so another 10 wounds.
so 18 wounds in total. thats about 6 ogres. sure they savage 1 unit. but we dont have only 1 unit. and that is without any buffs at all.

next turn assault and start the mayhem!

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