Gaming > Armies of the Kingdoms

2400pts Competitive and flexible

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Triddion:
Hey guys, after a bit of a break from posting lots of lists I decided I would put this one up after getting a couple of games with different variants of this list. So far its 2-0 both games against a strong HE player who likes to field a horde of White Lions. I play ETC restrictions so he also got 100pts extra, it might also explain why I don't have 2 Ironblasters. Anyway, please let me know what you guys think.

Slaughtermaster Lv4  313pts
Maw, Power Stone, Warrior Bane, Ironfist

Bruiser BSB 174pts
Heavy Armor, Enchanted Shield, Luckstone, Sword of Striking,
Other Trickster's Shard

Ogres x10 320pts (BSB here)
Standard, Musician

Ogres x6 190pts
Musicain

Ironguts x3 169pts (SM here)
Standard, Musician, Standard of Discipline, Lookout

Gnoblars x10 25pts

Gnoblars x10 25pts

Mournfang Cavalry x4 350pts
Ironfists, Heavy Armor, Standard, Musician, Dragonhide Banner

Gorger 90pts

Gorger 90pts

Leadbelchers x4 182pts
Musician

Sabretusk 21pts

Sabretusk 21pts

Ironblaster 170pts

Gnoblar Scraplauncher 130pts

Gnoblar Scraplauncher 130pts

Total: 2400pts

So basically this list has a lot of power in each phase of the game. Powerful buffing magic, moderate to strong shooting (depending on what I'm facing) and heavy hitters in close combat. Usually I try to combo charge my Ironguts with the 6 Ogres for a combined affect. What my army lacks for in a few strong hitting units (though the MFC can really go to town), it makes up for with supporting units with the 3 chariots, the Gorgers and the smaller Ogre/Irongut units.

Some options that I am considering:
1) Dropping the Scraplaunchers for a Stonehorn/Thundertusk
2) Dropping the Scraplaunchers for a unit of 9 Ogres and moving my BSB here (I actually already did this one and it worked out pretty well).
3) Dropping the Scraplaunchers to beef up the Ironguts unit to 8 with command.
4) Dropping the 6 Ogres to beef up the Ironguts to 7 with command.

This may make it seem like I dislike the Scraplaunchers but on the contrary, they preformed very well on the table and I like being able to participate more in the shooting phase that I would otherwise without them. People shy away from the Scraplaunchers but I feel a pair of them is very hard, not sure how they would fare against something like WoC or other high T/good Armor armies.

Please let me know what you guys think about the list and those options (and any others that you suggest), thanks!
Triddion

Triddion:
Grrrrr, inevitably with my posts I always remember something after I put something up.

One other thing I am considering is trying to find points for another caster, giving me variety with magic and possibly some more offensive magic/buffs. Im thinking a level 1 Firebelly or Butcher might be nice and wouldn't cost too much.

Let me know what you think.
Triddion

Seefood:
One thing; if you face something like dwarfs you will lose your SM turn one. They just need to kill one Irongut for you to lose your look out sir.

Triddion:
Thanks for the reply!

Yeah I did notice that he is kind of vulnerable to War Machines, to get around that I usually deploy his unit behind my other ones to give him some cover. On a good bounce though, he can take me out. Haven't played against Dwarfs with this list (I play them not against them usually  :P )

What do you think about beefing up the Ironguts or any of the other options?

Triddion

Seefood:
Drop the scraplaunchers to get more ironguts. You should get 9 within the ETC comp with FC and Ld banner.
I`d drop a unit of ogres, beef up the leadbelchers to 6. More damage! With lore of the maw you can buff them and they`ll fight well!
I feel your characters, atleast your BSB is alittle too weak. I always put him in second rank, but other tricksters shard wont work from there. I put 4+ ward on my SM and BSB always. Makes your heros stay alive and soak up wounds on your units!
Get another sabertusk

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