This is a great example of something I try to get people to realize about wargaming with people whom they don't know, or who in turn, don't know what type of gamer they are.
Someone who PRIMARILY games fluff and narratives, generally has a problem with redirecting, whereas the tactical, strategic focused player sees nothing wrong with it. Both are right. But for different reasons. The narrative sees a single sabretusk run out in front of the ogres and turn itself in a certain way. That makes no sense narratively. It should simply run in and start killing, or something to that affect. A strategic focused player see the sabretusk as simply "a unit" that can fulfill a role to take advantage of the rules to get a desired outcome regardless of whether or not it would make sense in a real battle. I find that strategic players see shapes more than units. Not so much now, but DEFINETLY in 7th where movement was KEY.
Then of course we have the people who have no idea what they PRIMARILY are as a gamer and just hate on things they can't deal with (which is probably the guy you faced). But once they realize how to do it/deal with it themselves, love it and see nothing wrong with it. I find that these are usually the strategic types.
I could type a good page or so going in depth on my observations of playing wargames for years, but thats for another time

. All I'm saying is, if you know what type of gamer you are and what type your opponent is you can usually tell whether or not you'll have "better than normal" game or more frustrating occurences during games. Two strategic focused players see nothing wrong with redirectors and so will not care, for example.