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Author Topic: OK vs. VC 2000p. Report made.  (Read 380 times)

JFB324

OK vs. VC 2000p. Report made.
« on: Feb 12, 2012, 12:58:16 PM »
2002/2000p

Lords

Lvl 4 slaughtermaster
Lore of death
Fencer Blades, clittering scales, dispel scroll, channelling staff
385

Heroes

Bsb bruiser
Crown of command, heavy armour, iron fist, look-out gnoblar
178

Lvl 1 butcher
Lore of the great maw
Great weapon, ruby ring of ruin, gamblers armour
154

Core

16 ogres
Standard, bellower, ironfists
532

5 ironguts
Standard, bellower
235

Special

6 leadbelchers
Bellower
268

Rare

Thundertusk
250

What do you think? Slaughtermaster and bsb to ogrehorde and butcher to ironguts

I got few more ironguts and leadbelchers, 2 gorgers, 2 sabretusks and a hunter. The rest of my ogres are on the list. I dont know much of my opponent, but I'm pretty sure he is going to play terrorgheist. What else than magic can I use against the monster?

My list is 2 points over the limit, so something needs to be dropped. Mayby make the slaughtermaster lvl3 and take standard for leadbelchers and something else? Mayby hellheart for butcher or slaughtermaster?
Sweat saves blood

JFB324

Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #1 on: Feb 12, 2012, 07:14:37 PM »
Here is a new/another version of the list above. Now the points should be calculated right.

1997/2000p

Lords

Lvl 3 slaughtermaster
Lore of death
Fencer Blades, clittering scales, dispel scroll, channelling staff
350

Heroes

Bsb bruiser
Hellheart, heavy armour, iron fist, look-out gnoblar
193

Lvl 1 butcher
Lore of the great maw
Great weapon, ruby ring of ruin, gamblers armour
154

Core

16 ogres
Standard, bellower, ironfists
532

5 ironguts
Standard, bellower
235

Special

6 leadbelchers
Standard, bellower
278

Rare

Thundertusk
250
Sweat saves blood

MaanNaam

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Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #2 on: Feb 12, 2012, 07:29:11 PM »
I don't have my book on me, but isn't hellheart an arcane item?  If it is that means your BSB can't take it as only wizards can take arcane items.
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JFB324

Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #3 on: Feb 13, 2012, 07:28:10 AM »
I don't have my book on me, but isn't hellheart an arcane item?  If it is that means your BSB can't take it as only wizards can take arcane items.
True. It is arcane item. Thanks :) Gotta take it from BSB. Any ideas or other feedback?
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MaanNaam

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Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #4 on: Feb 13, 2012, 08:28:55 AM »
You could just give the hellheart to the butcher and give the ruby ring to the BSB.  Ring is talisman so any character can take it.

Other than that I would maybe think about swopping the 2 caster's lores.  Or maybe take LotGM on the SM and beasts on the butcher.  Our own lore works really well against VC, they don't like it when you start buffing your own units with T and regen.
There is only news.  There is no good or bad.

JFB324

Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #5 on: Feb 13, 2012, 08:52:56 AM »
Ok. I was thinking of LotGM on the SM, but not the beast on the butcher. Mayby both should take LotGM. Thanks. Put hellheart to SM. Still keeping crown of command on bsb, so no room for 25 point item for bsb. Though, dont see many situations where horde of ogres could benefith from stubborn..

I had an idea taking only 3 ironguts and making the units front rank of characters. But, commandcroup must be placed in front rank (according to the rulebook) and characters, if no room in first, to second rank. So thats that.

Are gorgers any use against vampire counts compared to leadbelchers?

Still wondering, if spells (and ruby ring of ruin) are enough to take care of spirit hosts and other ethereals? Whit what kind of item combinations would be usefull against vampire counts?
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JFB324

Re: OK vs Vampire Counts 2000p. Need feedback.
« Reply #6 on: Feb 13, 2012, 09:17:01 AM »
Had few thing calculated wrong :s Corrections made.
Now it looks like this:

1997/2000p

Lords

Lvl 4 slaughtermaster
Lore of the great maw
Talisman of preservation, hellheart, great weapon
390

Heroes

Bsb bruiser
Ruby ring of ruin, heavy armour, iron fist, look-out gnoblar
168

Lvl 2 butcher
Lore of the beasts
Great weapon, gamblers armour
164

Core

16 ogres
Standard, bellower, ironfists
532

5 ironguts
Standard, bellower
235

Special

6 leadbelchers
258

Rare

Thundertusk
250
Sweat saves blood

MaanNaam

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Re: OK vs. VC 2000p. Corrections been made. Need feedback.
« Reply #7 on: Feb 13, 2012, 12:58:08 PM »
I can't really comment on whether gorgers are better than leadbelchers against VC.  But for your ethereal question, if you are afraid of not having enough magic you could always put cheap magic weapons on your characters. 

If I remember right there is 1 5 point sword and 2 10 point swords.  2 characters with magical attacks and some normal magic should be enough.

Spirit hosts aren't that bad if they are run in units of 1.  True they can be annoying redirectors but if you have a standard, BSB and a few ranks they won't last long in combat.  They only have S3 attacks.

On the beasts butcher:  if he rolls amber spear I think I would keep it against VC.  The bigger version is deadly against monsters and the smaller version can really help out against smaller ethereal stuff.
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JFB324

Re: OK vs. VC 2000p. Corrections been made. Need feedback.
« Reply #8 on: Feb 13, 2012, 02:26:43 PM »
I put a 5p sword to SM. The more I compare LotGM, LotB and LotD, the more I disslike LotGM :s I would take beasts on butcher and death on SM, but cause LotGM is forced, I take it on butcher and death on SM.

Mayby 7 ironguts with characters and 7-11 ogres with characters would be better than horde of ogres. But I want to try the ogrehorde and VC's is good opponent because they dont have WM's.

Thank you for the feedback : )

Game is tomorrow. I will report how it went.
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JFB324

Re: OK vs. VC 2000p. Corrections been made. Need feedback.
« Reply #9 on: Feb 15, 2012, 07:51:46 AM »
I did wrong with my list at the very last moment. Should have kept it the way it is above. I played with this:
1998/2000p

Lvl 4 slaughtermaster
Lore of the death
Armour of destiny, hellheart

Bsb bruiser
Ruby ring of ruin, heavy armour, enchanted shield, look-out gnoblar, sword of might

Lvl 1 butcher
Lore of the great maw
Gamblers armour, warrior bane, luckstone

16 ogres
Standard, bellower, ironfists

5 ironguts
Standard, bellower, standard of discipline

4 leadbelchers
Bellower

Gorger

Thundertusk

VC had lvl 4 vampire lord in a 5*8? (cant remember how many ranks) zombies, lvl 2 necromancer in 10*4 skeletons, another lvl 2 necromancer with character banshee in 10*4 skeletons also, 6*5 grave guard regiment, corpsecart and 5 wolves.

I would have done well without any magic :D The only wounds I caused with my SM's magic, during the hole game, (if not including hellheart, which is indeed usefull) were the ones done to my own ogres. I did one wound to my bsb and SM and killed 3 ogres with miscast :p VC had also bad luck in magic, and didin't do anything devastating during the game.

I keep it short. Thundertusk and leadbelchers charged into skeletons (the one with the banshee. This happened in round 3. Both necromancers had left their units. Also, ogrehorde charged the another skeletons). Howl did few wounds to my mammoth, but in two rounds the regiment and banshee were gone. I pursuited to both necromancers. Gorger game to VC's rear and forced him to do some tactical moves ;) Ogrehorde finished skeletons in a one round, no wonder, and pursuited. I wanted to get out of the grave guards LOS. Ogrehorde ended up being flanked by vampire and zombies. I won the first round by 1. It was a bit harsh, when vampire did 4 wounds to my SM, but 4+ ward saved all of them. Bsb and SM killed just enough zombies (stomps included :D ). Round 4 or 5 Gorger charged zombies flank, leadbelchers charged the corpsecart, thundertusk and ironguts charged the grave guard (thundertusk to their flank).

At the end of the 5th round only thing VC still had were the wolves. I had lost gorger, 1 leadbelcher, 3-4 ogres, 4 ironguts, one wound from  and 4 wounds from thundertusk. Thundertusk shot the few remaining wolves, which had not melted away.

Sorry for my bad english.
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MaanNaam

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Re: OK vs. VC 2000p. Report made.
« Reply #10 on: Feb 15, 2012, 08:57:34 AM »
Well done

Just a note:
I see you said you pursued a few times.  I don't know if you meant overrun, but you cannot pursue undead as they never flee.  If undead loses combat they take wounds equal to the amount they lost by, but they never run away.

Other than that it looked like it was a fun game.
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JFB324

Re: OK vs. VC 2000p. Report made.
« Reply #11 on: Feb 15, 2012, 10:54:47 AM »
Well done

Just a note:
I see you said you pursued a few times.  I don't know if you meant overrun, but you cannot pursue undead as they never flee.  If undead loses combat they take wounds equal to the amount they lost by, but they never run away.

Other than that it looked like it was a fun game.
Dum me. Meant overrun. It was nasty how many wounds skeletons took against ogres after combat resolution :D
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MaanNaam

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Re: OK vs. VC 2000p. Report made.
« Reply #12 on: Feb 15, 2012, 12:29:14 PM »
Haha ye, VC core doesn't stand up too great against ogres in a fight.  Our biggest worry is combat/purple sun VC characters and their cavalry or grave gaurd.
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