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Author Topic: Rockmuncher's Mountaineater Tribe  (Read 1343 times)

Rockmuncher

Rockmuncher's Mountaineater Tribe
« on: Jan 02, 2012, 02:03:27 PM »
I have always loved armies that were built from the get go as one cohesive theme.  When I decided to pick up the ogres I knew I would have to do this with my army.  The question was: what theme would I adopt?  Pirates? Zombies? Breakdancers? One-legged, unicorn headed, whip-wielding, cowboys?

None of these would do.  They were all done before.  (maybe not that last one)

I was happy to find that the new book had some nice new tribes detailed and found one that really spoke to me.  The Mountaineaters were the tribe for me


*NOTE* I will be updating the 2nd post with all my pics, both WIP and finished models so they will be easy to find for new and old visitors alike.



FLUFF


From the Ogre Kingdoms book:

Quote
THE MOUNTAINEATER TRIBE
The hulking Tyrant Bauldig Mountaineater is the kind of Ogre of which legends are made.  Bauldig has sought out and conquered may of the most menacing peaks found in the Mountains of Mourn, including the much-dreaded Mount Thug.  He has defeated them all and even, it is said, toppled Bigstride Peak when he burrowed under it and ate the heart of the mountain.  Naturally drawn to such a tough and charismatic leader, the growing Mountaineater tribe imitates Bauldig by eating rocks with every meal so they can become as tough and stubborn as their Tyrant.  Often underground, the Mountaineater have developed a taste for the races they habitually find there, actually preferring Dwarf, Skaven or Night Goblin meat to all others.

My Mountaineater tribe live with Tyrant Bauldig in the bowels of Bigstride Peak where he had made his seat in place of its heart which he ate.  Much of the mountain is toppled like a volcano that has blown its top, but the lifeblood of the mountain runs deep as evidenced by active lava flows which are a plentiful source in making new firebelly mages for the tribe.

Since the heart of Bigstride Peak was eaten, the surface of the mountain has become a rocky frozen wasteland where only the most dangerous of wild animals survive.  The Rhinox, Sabertusks, Mournfang, Stonehorn, and Thundertusk that can survive there are some of the most vicious  ever encountered.

Though Bigstride Peak is a ruined husk of a mountain, the surrounding peaks are hospitable to less hardy races like Skaven and Dwarves.  Regular hunting forays are made to these peaks to replenish food stores with their favorite prey.

On one such foray, Tyrant Bauldig came upon an unusually large coven of Skaven headed by a renegade Master Moulder.  This Master Moulder had escaped a battle with a small handful of slaves and found a safe haven deep in the bowels of a nearby peak.  Presumed dead by the rest of the Skaven this Master Moulder had all the time in the world to perfect his creations.  What resulted was huge breeding pens of Rat Ogres.  When Tyrant Bauldig and his army came upon this clan they were ecstatic at their find.  They promptly devoured the master moulder and began to feast on the giant delicacies. 

Incredibly there were many more Rat Ogres than  the tribe could eat in one sitting.  Even more astounding than that was the fact that the Rat Ogres were not fully maddened savages like Rat Ogres normally are.  Only if attacked or physically harmed would they go into their typical frenzied rages. Not only that, they seemed to be somewhat trained to follow the example of a “Master”  They could be put in groups and would move, attack, retreat and defend as long as there was at least one ogre who led them by example.

Bauldig and his tribe decided to bring the rest of the Rat Ogres into the tribe as both fighting units and a mobile feast for long campaigns in far flung regions.

In a similar fashion  the gnoblars of the Mountaineater Tribe have long since figured out that swelling their ranks with enslaved Night Goblins is a surefire way to ensure that they will be the last to be eaten.

Dwarfs, it turns out, are only good for eating.

The Ogres of the Mountaineater Tribe have started to develop some strange, but useful mutations from eating so many rocks.  Mineral deposits and rock formations have started to form throughout their bodies.  It is not uncommon to see rocks protruding through skin or even replacing limbs as more and more stone is consumed.  Sometimes even replacing the need for armor plates worn by other tribes.  However only the best of the best from the Mountaineater Tribe is allowed to grow a stone gutplate as it is a sign of high standing in the tribe.



PLANS FOR THE ARMY


I love to convert models and make my army unique and this tribe seemed to give me the ability to bring a set of models to the table that I have never seen before.

With the fluff I have envisioned for my tribe, I plan on having most of my Ogre units fleshed out with Rat Ogres and only a few Ogre models in the unit filling the roles needed to be staffed by “smarter” beings.  Roles such as standard bearer, bellower/musician, champion and the Rat Ogre “Master”.

Any actual Ogre model should have at least some amount of rocky formation busting out of its skin at various places to show how much rock it has eaten in in its lifetime.  This will allow me to bring maneaters and such that normally would look out of place and have them fit in even if they are pirate or ninja or voodoo themed.

While the Ogre models on foot are going to be based on lava and basalt bases to simulate them in their lair under Bigstride Peak, all the animal/monster models will be on a rocky/snowy base simulating their life on the outside of the ruined mountain.  Kind of a fire and ice theme.  This also allows me to run a snowy colored theme on the fur of the mournfangs and such which I personally love over the muddy colors I usually see.

Planned conversions:
1. Rock formations on all my Ogre Kingdom humanoid models except for named characters and firebellies.  The named characters don't come from the tribe and the firebellies eat lava not rocks.
2. Magnetized hands on any models that would be typically using different weapons.  Eg ironfists , extra hand weapons, pistols etc.
3. Magnetized conversions for magic items and weapons such as the deathfist or fencers blades so I can add them when they are revealed during a game.
4. Rat ogres as the bulk of my Ogre (bulls) units
5. Night Goblin slaves and trap models to flesh out all gnoblar units.
6. High elf lions converted for sabertusks.
7. Most 4 legged mounts/monsters in more dynamic poses and/or different models
8. Magnetized Thundertusk/Stonehorn so I can take either one from just building one kit.
9. Cygor/Ghorgon or a Giant holding an Ironblaster cannon, magnetized, so it can function as a “counts as” Ironblaster, Giant or a Cygor/Ghorgon.  Also when in Giant mode the cannon becomes a club.
10. Firebelly in a more dynamic pose.
11. Wound counters shaped as volcanoes that will hold dice in the top.
12. Tyrant  Bauldig Mountaineater on his throne made from whats left of the heart of  Bigstride Peak
13. Bigstride Peak display board with areas inside to showcase the humanoid models and areas outside to showcase the animals/monsters.  If I get super ambitious I will even mount led lights to illuminate the lava from the inside.
14. Magnetized movement trays with borders that match the bases.



ACHIEVEMENTS

Instead of placing the whole list here and crossing off or bolding the ones I have completed I will only be adding my completed achievements so as I get more the list will grow.


7. Oooo, shiny! - buy one of the models new to the ogre range
38. Convert one of the new range of ogre models
56. Start a gnoblog for your ogre army



Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #1 on: Jan 02, 2012, 02:04:04 PM »
PICS

FINISHED MODELS

WIP

Example of rocks coming out of skin.  Ignore the paint on the model.  It was a test run and I will be changing the skin and pants color and technique. 




Stonehorn/Thundertusk



Sabertusk from High Elf White Lion


8 Leadbelchers pt 1




leadbelcher pt 2
first four, standard bearer on the left and bellower next to him.

back view, so you can see the rocks


standard bearer and bellower backs

standard bearer with standard




2nd set of 4


back view


close up of favorite one


Leadbelcher Lava bases.











Reg06

Re: Rockmuncher's Mountaineater Tribe
« Reply #2 on: Jan 02, 2012, 02:37:31 PM »
This all sounds pretty cool.
One note on basing the army though. Because the themes you have are so wildly different, I strongly recommend using the same sort of stone for both base types, and allow the snow/lava to work as a highlight. For example, you might base the entire army with black slate, and then put lava or snow on to signify the location. A proper base should tie the entire army together, not make it look cobbled together.
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer
http://www.ogrestronghold.com/forum/index.php?topic=7241.0
Going Last Podcast; http://goinglast.net/

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #3 on: Jan 02, 2012, 03:34:02 PM »
Using the same rock for both sounds like a good idea.  I was thinking that just the fact of the models on foot being on lava and the models on mounts/animals on snowy bases would be enough to still look cohesive.  We shall see.

Also, I pledged my unit of 8 leadbelchers for the January painting thread, and uploaded the first wip pics on the 2nd post here.

Danne

Re: Rockmuncher's Mountaineater Tribe
« Reply #4 on: Jan 02, 2012, 04:55:55 PM »
Nice idea with the giant holding an ironblaster cannon! Awesome!

Regards
Danne
Ogre achievements:6/101
Latest achivement: 57. Update pics into your ogre gnoblog on at least 4 seperate occasions.
Track record 8th ed Ogre kingdoms: 0/0/0
Latest Result: N/A

Think of it as a magic glove, like Michael Jackson use to wear, you could even model your character up grabbing at his crotch.
-Zippy on the Greedy Fist

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #5 on: Jan 09, 2012, 06:41:53 PM »
8 leadbelchers started.  More pics in post #2

Here is a group shot


I wanted a leathery look to my pants and boots.  I am kinda worried that they will look kinda overall blah with a light flesh skin tone, but I think the skin and pants being kinda the same will really help to make the rocks coming out of their skin pop and be the focus.  Same with the cannons.

I started by undercoating the whole model with my airbrush in white.  Then I masked the top half with tape and airbrushed the lower halves with calthan brown.  I then mixed in some talarn flesh and did a drybrush highlight.  Then I did a wash of devlin mud.  After that I mixed in some snakebite leather to the calthan brown and talarn flesh and did a drybrush highlight.  Final drybrush was snakebite leather on just the highest creases of the pants.  Then I took some straight snakebite leather and did the stitches on the pants.

At this point the boots and belts were the same color as the base coat plus one devlin mud wash.  I decided I wanted the boots and belts to have a worn leather look.  What I tried was to do about 8 washes on the boots and belts letting the wash go on heavy and pool where it would.  I really like the way they turned out.

Boot colors from left to right
Top row: purple, black, ogryn flesh, devlin mud
Bottom row: blue, red, green, greyphonne sepia

Since I have the citadel paint set I got 8 different colors of wash: baal red, thaka green, leviathan purple ogryn flesh, asurmen blue, badab black, devlin mud, and greyphonne sepia.  The red and the green really come out as their intended color.  Black and purple look pretty meh and really shiny compared to the others.  Everything else come out as varying shades of brown, even the blue is meh.  Probably because it is over a base of darker brown.

I got the bug to play with some green stuff today and will probably have some conversions done tonight.  I want to get at least a bellower and a standard bearer started along with putting some rocks on them coming out of their skin.

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #6 on: Jan 11, 2012, 11:39:10 AM »
managed to get the green stuff rocks set and converted one to a bellower and one to a standard bearer.  The standard is magnetized so I can have him as a regular leadbelcher or switch out the banner for a specific one like dragonhide.  As always more pics on post #2 and these are the same ones cross posted from the jan painting thread.

first four, standard bearer on the left and bellower next to him.


back view, so you can see the rocks


standard bearer and bellower backs


standard bearer with standard




2nd set of 4


back view


close up of favorite one

Anton

Re: Rockmuncher's Mountaineater Tribe
« Reply #7 on: Jan 11, 2012, 11:54:43 AM »
Good stuff, you are right that the small rocks are the best. It looks like they have better detail.

About the standard bearer, are you aware that Leadbelchers don't have a standard bearer option?

I must say it's a bit unconventional to paint the pants first and then sculpt the rocks. But to each his own.
Ogre Achievements Unlocked: 44/100
Last: Thinling Roast: Kill at least 5 models with a Firebelly breath weapon (I got 15!)
My Orcs & Goblins Paintlog on Da Warpath

My Ogre Gnoblog on The Stronghold

My Lizardmen Paintlog on Lustria Online

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #8 on: Jan 11, 2012, 01:47:17 PM »
Lol, I thought there was a standard bearer option.  I've been working on how I want to put together my whole army so I must have mixed up some units.  At least the magnets are well hidden. 

Really the choice to do the pants first was only because I was trying to figure out a color scheme for them.  Normally I go from the skin out when painting.  I figure I can get around the pants and really only have to worry about the upper lip of the cloth for them.

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #9 on: Jan 29, 2012, 08:43:48 PM »
Got my lava bases done-ish.  I still have to varnish them and I would like to put some flame effects on them.  I did magnetize the bases so they stick to a movement tray and I also magnetized the tops so the ogres can stick to them and be added/removed as casualties or reforms or whatever.  That way I can put others on the same bases and showcase the bases.

more pics on post 2.

All 8 bases on the movement tray.


closeup. notice the magnets for the ogre feet


Leadbelchers on lava bases


Anton

Re: Rockmuncher's Mountaineater Tribe
« Reply #10 on: Jan 31, 2012, 07:40:22 AM »
Bases look nice, though it looks a little like they're walking into a big river of lava. Maybe a little less of it on future bases? It's bright enough to be eye-catching anyway.

I'm mostly looking forward to see how the rocky flesh turns out though!
Ogre Achievements Unlocked: 44/100
Last: Thinling Roast: Kill at least 5 models with a Firebelly breath weapon (I got 15!)
My Orcs & Goblins Paintlog on Da Warpath

My Ogre Gnoblog on The Stronghold

My Lizardmen Paintlog on Lustria Online

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #11 on: Feb 02, 2012, 01:34:41 PM »
They are standing on the bank of a lava river.  To go along with the fluff of my tribe (the ability to eat rocks and be more one with the mountain) they have a symbiosis with the lava and rocks in their home.  I have a kind of insane idea for a block of 49 bases that can have any individual ogre interchanged on any base.  I missed my pledge of getting the unit done in jan, but I should be able to finish them for feb and have pics up sometime this month.

Reg06

Re: Rockmuncher's Mountaineater Tribe
« Reply #12 on: Feb 13, 2012, 07:53:30 PM »
What is the lava made out of?
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
Forum primer
http://www.ogrestronghold.com/forum/index.php?topic=7241.0
Going Last Podcast; http://goinglast.net/

Rockmuncher

Re: Rockmuncher's Mountaineater Tribe
« Reply #13 on: Feb 15, 2012, 07:12:48 AM »
There is a company called golden artist colors that sells molding pastes and gells and stuff to put on canvas for painting.  I used the regular molding paste for the lava and used the crackle paste for the rocks.  The pumice paste would be great for rocks too.  You can find the stuff in an art supply store.

http://www.goldenpaints.com/products/medsadds/molding/molding.php

 

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