Hobby > House Rules
Ogre Mordheim warband
Reg06:
So, let's make an Ogre warband!
Before approaching the mechanics, we should discuss the design of the warband and how we want it to feel. I'll begin with my initial thoughts.
I believe that an Ogre warband would be comprised of mostly maneaters. Mordheim is quite a ways away from the Mountains of Mourn, and it seems likely that only Ogres with a large degree of wanderlust are going to head there. It is also an inhospitable city that isn't filled with food, so its not a great place to go for a tribe. Maneaters also have a surprisingly good sense of commerce, and understand the value of wyrdstone.
I don't think you'll see many non-maneaters here, because the city is not truly capable of supporting a tribe (not enough food, not much space, too hostile, no real government to rob), and there isn't much of a reason for thinlings to hire a tribe to come to the area.
I can go either way on butchers. On the one hand, they know the Great Maw already exists, so the comet that hit Mordheim isn't that significant. On the other hand, they might view going to see the rock that ate a city as a sort of pilgrimage in honor of the Great Maw. Also, it'd be nice to have magic in the warband.
To round out the warband it would then have gnoblars, possibly sabretusks, and maybe a 25mm or 20mm based beast of some sort (smaller than a sabretusk but larger than a gnoblar...).
It'd be neat to see some sort of mechanic to represent the current maneaters' special rules. Possibly they could purchase certain skills?
The warband would definitely need its own skill list.
Hired swords and dramatis personae? I think yes. The warband needs access to academic skills.
grey templar:
I am not very familier with the Mordhiem rules, but I have been wanting to get into it.
Maybe have some sort of mechanisim where Gnoblars are affiliated with a particular ogre in the warband, his personal staff/fighting unit. They emulate his fighting style. An ogre that perfers ranged combat would have gnoblars armed with a variety of throwing weapons, pistols(prone to exploding), and maybe a simple rock flinger. A CC ogre would have CC gnoblars and such.
I like the idea of the Comet being a sacred pilgrammage thing for a Butcher. Firebellys could be included too. They seem to be the wandering type so their presence wouldn't need as much explaining.
Sabretusks can be included as pets of their Ogre master.
Beast thats smaller then a Sabretusk, but bigger then a Gnob? Seeing as how they've been everywhere and seen everything just about anything fits. They could have wolves(like the goblins ride), boars, large poisonous reptiles from Lustria...
Dramatis persona and Hired Swords: I think a good way to put it would be maybe have someone the Ogres have "persuaded" to help them. Some poor sod that studied at an academy somewhere the Ogres caught on the road somewhere and is now forced to help the ogres achieve their goals. Someone with a useful skill, improved weapons, good food, maybe some minor magic abilities.
4 Arms:
I think the only way to do it would be to have the ogres/maneaters only as heros, none in henchmen.
The henchmen could be gnoblars, gnoblar trappers and say sabretusks.
Gnoblar/trappers could become heros but they can never lead the warband and the warband always needs 2 ogres. What self respecting ogre hangs around with just gnoblars.
I'd like to see a hunter in there but i'm not keen on the butcher.
Alot of the skills and equipment could be taken from the mordheimer ogre list, alot of them are quit good.
For the ogre heros, the problem is making them less expencive so you can actully make a warband, and the only way to do that is to decrease stats which I'm not happy about because you still want them to be big mean lumps, but I cant think of another way?
Reg06:
--- Quote from: 4 Arms on Dec 21, 2011, 06:08:15 PM ---I think the only way to do it would be to have the ogres/maneaters only as heros, none in henchmen.
The henchmen could be gnoblars, gnoblar trappers and say sabretusks.
Gnoblar/trappers could become heros but they can never lead the warband and the warband always needs 2 ogres. What self respecting ogre hangs around with just gnoblars.
--- End quote ---
I like all of those ideas. See my reply to grey templar's quote for interactions between the gnoblar henchmen and the Ogre hero.
--- Quote from: 4 Arms on Dec 21, 2011, 06:08:15 PM ---I'd like to see a hunter in there
--- End quote ---
What would differentiate the hunter from an ogre with a ranged weapon? The bolt thrower wouldn't work for Mordheim. Different henchmen options? You'd need enough good options without the hunter.
--- Quote from: 4 Arms on Dec 21, 2011, 06:08:15 PM ---i'm not keen on the butcher.
--- End quote ---
Not having access to a wizard sucks. And I can see the butchers traveling to Mordheim looking for more dangerous things to eat (after all, wyrdstone, comet, and demons abound). The firebelly is more of a stretch.
--- Quote from: 4 Arms on Dec 21, 2011, 06:08:15 PM ---Alot of the skills and equipment could be taken from the mordheimer ogre list, alot of them are quit good.
--- End quote ---
I haven't checked it out in a while, so I'll do that.
--- Quote from: 4 Arms on Dec 21, 2011, 06:08:15 PM ---For the ogre heros, the problem is making them less expencive so you can actully make a warband, and the only way to do that is to decrease stats which I'm not happy about because you still want them to be big mean lumps, but I cant think of another way?
--- End quote ---
A Bull statline is still a beast in Mordheim. And the maneaters composing the warband are going to be starting out their career, otherwise they'd be in a real army.
Give the leader higher WS and I? Maybe one skill to start out with (replacing the Leader skill).
grey templar:
I don't think a Firebelly is a stretch. They are depected as wanderers, moving about the Tribes, following the scent of war. I think it would be quite possable for a Firebelly to join up with a Maneater band and go adventuring.
I would make them rarer then butchers, maybe never more then 1 in your band.
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