Hi guys, My LGG tends to play at 1.5-2k depending on the person and i'll be playing ogres @1.5 for the first time this weekend. I don't like listtailoring and find ogres incredibly fun to lose with so i'm not too fussed about being "supah-competetive" - this attitude stems from facing the tough armies my opponents often field!
I most commonly play against Demons, Warriors, Skaven, Lizzies and soon to be Empire.
This weekend, one of my mates will be proxying a Dark Elf army..../joy...
L2 Firebelly w/ Hellheart - 205
Bruiser BSB w/ Giantbreaker, HA and GW - 170
7 Ironguts w/FC and Banner of Discipline - 346
10 Trappers - 50
6 Leadbelchers - 258
3 Maneaters w/ HA, GW, Standard with Gleaming Pennant (Swiftstride, Stubborn) - 210***
Gorger - (*)
Total - 1500
Now the option is to swap the 3 Maneaters for 3 Mournfang Cav w/ HA and IF's - 210
Firebelly -Fire is such a good lore at this points level and any of the 2 spells can be very useful in any battle:
*) Fireball - Obvious use to soften up units from range - good synergy with the Leadbelchers and Ironblaster or just for the +3 to cast the next spell at that unit!
1) Fire Cloak - Useful for when i expect a multiround combat, this can turn the tide if it gets off (and i survive round 1)
2) Flaming sword - really hoping for this one on the leadbelchers! goodbye regen model!
3) Burning head - probably the worst but could be useful against low Ld units
4) Piercing bolts - incredible for hordes - something we will struggle with!
5) Flame cage - great for slowing units so we can choose who to fight!
6) Flame Storm - not bad if not innacurate!
BSB is there for the re-roll but can possibly hold his own - couldn't afford anything better for him!
Ironguts will house the BSB and FB and should pack enough punch to put the hurting on any unit in the game! I've had several slog fests with these against DoC and their damn ward save so the FB's presence and often forgotten flame breath's auto-hits will help out here!
Trappers will guard the Leadbelchers...who will do what they do by shooting chunks out of them! I really rate these and they have been the star of nearly every ogre battle i've had yet!
Maneaters - i usually run double pistols with sniper poison but wanted to try something different - these are set up to get the devastating ogre charge off, hopefully withstand a few hits and then smash back!! The can potentially be swapped out of the list for the mournfangs who will offer em outmanouvring possibilities! And survive long maybe? Whats your thoughts?
Gorger - I've tried once and was impressed and so included him more to see what he can do!
IB - does what and IB does! (flaming sword here for fun!)
So, what do you think? Maneaters or mournfang in this list?