So, I was looking at our new magic items, and despite some initial disappointment, it seems as though there is a general acknowledgement that the hellheart is awesome, Greedy Fist is a steal, Rock Eye is cheap enough to be great insurance, and the Dragonhide Banner is finding its way into most lists.
There is even acknowledgement that the Runemaw still has a role, even if it's not as general use as once it was, and there are those who are championing the cause of Grut's Sickle.
On the flip side, both our weapons seem very overpriced, and are unlikely to find their way into Tyrant's (remember those?) or Slaughtermaster's hands. The thiefstone is . . . well, shall we say, still undergoing clinical trials?
Which leaves us with the Gut Maw, which seems to have had very little comment. And I have this nagging feeling that it should be useful. First, Terror is a double-edged sword to be sure, but the ability to cause fear in fear-causers is not to be forgotten . . . and the ability to regain wounds in challenges could mean that characters can go from challenge to challenge with impunity. Perhaps the problem is that it is very costly for a bruiser, tyrants are not seeing much play, and it's redundant on a caster that can regain wounds when casting.
But let's suppose that you equip a tyrant or even a bruiser with a GW and the Gut Maw - you can take a fair amount of challenges on the chin, and then whale back with a bunch of str 7 or str 6 attacks, repairing the damage as you go. For those protracted combats, this could be a real edge.
Would I rather have a ward save? Maybe. But as long as I'm reasonably confident of surviving a round of attacks, the Gut Maw will keep me alive indefinately, which a ward save won't. I'm almost tempted to give it to my BSB, and see what happens . . .