Gaming > Armies of the Kingdoms
2000pts kinda-MSU. No theme yet
(1/1)
Fortdeadlykick:
I am thinking about using ogres as I am yearning for an army that can make a dint in combat and be tactically used, and despite not really liking the concept when they came out, they seem like a fun, and reasonably inexpensive army to run. Here is my list, I have no real theme to it, other than wanting my tyrant to be one of the various collectors ogres, despite them not really fitting with the look of the model range, which is something I need to work on.
It's not hugely character heavy, which is something I notice, but I get the feeling that one Ogre character is worth about three.
Tyrant
Heavy armour,
Wyrdstone necklace
Seigebreaker
longstrider
298pts
I plan to run this guy outside of units with my bull units. Hopefully he can lend his leadership to any panic tests and fleeing ogres.
Butcher
fistful 'o' laurels
Theifstone
160pts
No dispel scrolls on this guy, as I usually face armies with weak end magic
(attacky brets, wood elves). He goes with the iron guts.
Core:
24 gnoblars
48pts
24 gnoblars
48pts
These guys can be mashed together for a unit of 30 or 48. They are there to basically replicate swarm/sacrifice to the best of their ability. Place themselves in front of units to place the enemy where I want him (hopefully) or in the unlikely event of a flank presenting itself, attack and loose slowly.
3 bull ogres:
Iron fist, bellower
130pts
3 bull ogres:
Iron fist, bellower
130pts
3 bull ogres:
Iron fist, bellower
130pts
3 bull ogres:
Iron fist, bellower
130pts
3 bull ogres:
Iron fist, bellower
130pts
3 bull ogres:
Iron fist, bellower
130pts
These guys form the MSU-parts. I have heard nekid bulls reccomended, but I feel safer knowing that my expendebles can attack reliably, as well as hold with their clubs and iron fists. with the tyrant and bellower, any fleeing chaps can look forward to rallying on a 9.
4 Ironguts
full command, look out gnoblar
Warbanner
272pts
These guys form a (hopefully) solid anchor/hitty unit. with the buthcer and laurels, they have a source of beefymajik, the fistful of laurels, The fact that they are the biggest unit in the army should hopefully keep them reasonably safe from panic, barring abosoutly crappy happenings.
2 leadbelchers
110pts
2 leadbelchers
110pts
These chaps are for knights, discouraging attacks on my flanks, dealing with intrepid flyers, or if all else fails, throwing their lot in with the bulls.
Scraplauncher
165pts.
This guy exists purely for getting rid of wood elf units. Any form of dryads or wardancers will not be getting to the juicy flanks whole. It can double as support-beefer, which is also nice.
The whole army plays like an MSU, instead of paying for ranks, I get much better combat odds and a huge amount more versatility of options. the musicians will hopefully allow fleeing bulls to reliably rally, and I can throw the gnoblars at anything I want without fear for panic.
Do you think this army would play well? My main opponents are wood elves and Brets, so I can't really afford to pay for anything that won't give me fivehundweddollah. Orcs, dark elves, chaos, lizzies and dwarfs are the other, less frequent opponents, dwarves of whom frighten me the most, despite folks saying they are the weakest of those armies.
Any feedback is really appreciated.
FDK
T0MaHaWk:
When you first have invested IF in your Bulls I think you should give them LA, or have them naked, just a IF won't help much.
I run and a MSU army myself, but I think Ironguts are better than bulls, beause when they hit something, they will actually kill it. Bulls wont. I would have taken away 3 Bulls units, kept the other 3 naked. Then give the army 3x3 Ironguts with no command. Then switch out a Gnoblar Fighters units with Trappers. You won't regret. This little fellas is a must in every army. Screen with them and harass enemy small units. Generally be in the way^^.
Your characther choice is strange. I would have recommended Tenderiser on the Tyrant and 2 Butchers one with scrolls and one with Bangstick (eventually a scroll too).
My 2cents ;)
Fortdeadlykick:
Maybe swap the IF for a extra weapon, but that doesn't save me many points.
I kind of like the feeling of extra troops more than extra magic, it's good but not hugely powerful magic and I play fairly low magic opponents anyway.
I might try the bangstick but it just seems very low power. As does the tenderiser. Can someone explain why the tenderised is cooler than the seigebreaker or thundermace?
Grokfol Elfchomper:
--- Quote from: "Fortdeadlykick" --- Can someone explain why the tenderised is cooler than the seigebreaker or thundermace?
--- End quote ---
Alright, take this scenario:
A Tyrant with the Tenderiser in a challenge vs. a Vampire Count. The Vampire Count has the blade which transfers unsaved wounds to the wielder - can't remember the name.
The Vampire Count, since the Tyrant has a Great Weapon, strikes first. He deals 2 wounds out of the Tyrant's 5. The Tyrant now has 3 wounds left while the Count has something round 6. The fight looks bad. Now, if the Tyrant had the Siegebreaker and dealt 2 wounds (if we assume, for sheer simplicity, that the Vampire Count has no Armour or Ward saves), the Vampire Count would still have 4 wounds left, and would possibly then kill the Tyrant. But if he has the Tenderiser, it's possible for him to just kill off the Vampire bastard just from dealing 2 wounds instead of the 6 that would be needed with the Siegebreaker.
Just my 2 femtiöringar though...
MisterHeavy:
The D3 wounds are really nice, particularly on a great weapon. I'm surprised how often I come up against units with multiple wounds. I had the extreme satisfaction of charging my tyrant out of his Irongut unit into the flank of 3 dragon ogres the other day. 5 attacks, 4 hits, 10 wounds total. Yeah, I got lucky, but you get the point. Even if you're fighting infantry, you can challenge, and either the champ sits out or you get your +5 overkill bonus to CR. Gotta love the Tenderizer.
I typically give the Siegebreaker to one of my butchers (I'm currently running 3 in 2500 pts) It gets a second character up to str 7 which is almost always useful.
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