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Messages - Hedstone

Pages: [1] 2 3 ... 5
1
The Feeding Grounds / Re: Strategy
« on: May 18, 2012, 10:59:46 PM »
Its not so much the forced charge that you beat Khorne with, its the mandatory over run

2
The Feeding Grounds / Re: Losing Combat with Watchtower
« on: May 18, 2012, 10:56:44 PM »
This is a tough scenariofor us. Just remember your firebellies.. and take flaming banner.
Reroll to wound on flaming attacks. That'll help.

Edit: to clarify, Reroll to wound on flaming attacks in a building

3
The Feeding Grounds / Re: "Gut Hording"
« on: May 12, 2012, 07:01:59 PM »
Also you are ogres you should be dealing with redirectors with character charges and sabre tusks

Sorry, what do you mean by character charges?

4
The Feeding Grounds / Re: "Gut Hording"
« on: May 12, 2012, 06:49:03 PM »
My vote would be for bus. The horde footprint is just too unwieldy. I can also block back ranks with characters if i want to. The slightly better strength impact hits from deeper ranks is a nice bonus too.

5
You roll a d6 and apply the following to your roll:
1-2 = 1
3-4 = 2
5-6 = 3

6
The Feeding Grounds / Re: What are our most glaring weaknesses?
« on: May 11, 2012, 05:39:46 PM »
I guess I must be the only person using Gruts on my Heavens SM?  +6 to cast lets you two dice every spell in the lore, aside from the largely useless chain lightning spell.  Even without gruts, you can still two or three dice everything in there reliably.

I'm with you Phazael.. and it just adds to the ogre whine factor, bonus  :)

7
Yes, "monstrous" xyz are immune to stomp as are cavalry...
It only works on Infantry, War beasts and Swarms.. p 76

8
Know Your Enemy / Re: Ogre Kingdoms vs. Vampire Counts
« on: May 02, 2012, 12:37:13 PM »

The biggest concern for me has been the odd unit of hex wraiths and the flying vampire ogres, both of which can really crush me if they hit me at the wrong place.  The scream army is pretty nasty, too.

Same here

9
I like beasts lore a lot but isn't one with the signature spell enough and maybe swap the other for a firebelly?

edit: i just re-read your main goal. Gotcha, the heck with Firebelly then but maybe make your SM beasts then so your goal spells will be harder to dispel. At level 4, good chance to get at least 1 of the spells you want.

10
Armies of the Kingdoms / Re: New ogre player. what to buy next
« on: May 02, 2012, 12:23:17 PM »
Slaughtermaster / Butcher
Iron Blaster

11
He said "breathe fire onto the trolls", which you do in the shooting phase.

Yeah sorry, misunderstood. I thought he was referring to the spell

12
double firebelly and double ironblaster.  flaming sword the ironblaster. deploy ironblasters to get flank shots.  step firebellies to the sides of the unit and when they finish fireballing it, they can also breathe fire onto the trolls (this works as a good setup for teh ironblasters if you dont get flaming sword off too as it strips regen for teh shooting phase.

I believe they it only strips regen for that phase.. so fire in magic phase will not strip regen during shooting phase?

13
Know Your Enemy / Re: Ogre Kingdoms vs. Vampire Counts
« on: May 01, 2012, 11:03:06 AM »
That screaming banner is just fear tests, right? Not terror? Although terror against us becomes fear, right?

14
The Feeding Grounds / Re: Wildcard's Ogre Achievements Thread
« on: Apr 30, 2012, 10:32:14 PM »
I would like to be apart of the ogre achievements as I have just started ogres. I have won a game against skaven with just the lads in a 3k game led by a tyrant.
tyrant, slaughtermaster, butcher, firebelly, bruiser (bsb), 17 ironguts, 2x6 leadbelchers, 6 scouting maneaters, and 1 gorger

Just copy and paste someone's list and then edit your post as you attain achievements

15
Armies of the Kingdoms / Re: Ogre BSB army builder confusion
« on: Apr 30, 2012, 10:30:20 PM »
You can take a naked SM Lord (he'll be level 3) for 250.. personally i hate build an army for 1k with Ogres.
Then you can take your BSB and make it a magic banner... OR make it plain and kit him a little bit, maybe a magic weapon just in case of etherals, heavy armor, shield. (50 points)

16
Armies of the Kingdoms / Re: 2400 vs VC
« on: Apr 28, 2012, 03:12:19 PM »
2 Ironblasters to deal with terrorgheist and mortis engine
If your VC is known for fielding lots of etherals, maybe a unit of Yhetee's
One thing i noticed is dispel on firebelly and hh on SM. I would reverse that to free up 25 more points on your SM.

Be careful accepting challenge from his lord until you know how bad ass he is you may want to sacrifice your unit champ to find out.

Also be wary of vargheists, they are a nasty piece of work

17
I struggled a bit when i started playing the ogres but reading these boards thoroughly, playtesting my army and then slowly fleshing it out with additional units really helped a lot. My group really doesnt play with "special" characters so thankfully i havent had to deal with that but if characters are really giving you a problem and you are looking for some payback, field a large unit (8+) of maneaters with brace of pistols, sniping and poison attacks. Don't let them tell you that you only get 1 attack with the sniping as special rules stack, you get two. Watch those special characters go down in a hail of poisonous lead........

18
Rules Questions and FAQs / Re: Warhammer and ogre abbreviations
« on: Apr 27, 2012, 11:32:09 AM »
I thought kitties were sabretusks... ;-)

19
Rules Questions and FAQs / Re: Warhammer and ogre abbreviations
« on: Apr 27, 2012, 11:31:03 AM »
I told you to slap me if i post before 2 cups of coffee...

20
The Feeding Grounds / Re: What are our most glaring weaknesses?
« on: Apr 26, 2012, 10:52:52 AM »
I honestly think we dont have any "glaring" weaknesses.
Some weaknesses, sure - but glaring, no.

21
Rules Questions and FAQs / Re: Warhammer and ogre abbreviations
« on: Apr 25, 2012, 09:24:11 PM »
I'm not sure if there is one but if there isnt, it's a great idea. I will get you started with:
(I assume you'll compile in a first post edit?)

BSB - Battle Standard Bearer
GW - Great Weapon
IF - IronFist
IB - IronBreaker
IG - IronGuts
SM - SlaughterMaster

22
Rules Questions and FAQs / Re: Missing FAQ for Yhetees in English
« on: Apr 24, 2012, 04:57:15 PM »
I think the real question is what you need to hit a model that has WS 0.. ?

23
The Feeding Grounds / Re: Character setups
« on: Apr 24, 2012, 11:08:02 AM »
If you run a bunker, you probably want a crown of command in there. Tho some people swear they never lose a combat, it DOES happen and that crown is just insurance.

24
The Feeding Grounds / Re: Trash drops: use them or not?
« on: Apr 23, 2012, 07:40:16 PM »
Trash drops: a small, expendable, cheap, throw-away unit to be deployed first, thus delaying the deployment of your important units, thereby allowing said important units to be deployed in response to the opponent's important units.

Okay, not all that clear a definition, but you guys get the idea.  I've seen alot of folks mention the use of these units (frequently, they double as redirectors or speed-bump flank protection).  My question is: how many of you a.) use them, and b.) think they are a vital part of your game.

Personally, I do not use them.  I go for the very small number of units, finish deploying first and get +1 to go first strategy.  Yes, this frequently gives me something of a handicap during deployment, but I look at it as also giving me the initiative.  By placing my important, hard-hitting units first, I am indirectly dictating where his units will go.  Either my opponent will place them out of the way, in safety, or they'll pick up the gauntlet and place themselves in a position to challenge my heavy hitters with their own.  I always try to deny a flank, typically use my toughest unit to bait my opponent, and then set up supporting counter-charges (just in case things go bad  :D).  Getting that +1 has frequently made the difference in me getting to go first, which in turn gives me first chance to charge (unlikely, but still), first chance to maneuver (and ogres move fast), first magic phase (so my buffs are in place), and first shooting phase (I'm a bit of a leadbelcher nut).

Risky, but that's just my preference, and it's served me pretty well.  How about you folks?

I would think you dont get the charge as often as you like and you get flanked a lot by this strategy.. and if that's not the case, you might need better competition?

Also by placing your big units first like that, your opponent should be placing his best match ups exactly where he wants...

25
The Feeding Grounds / Re: Greenskin Slaughter
« on: Apr 23, 2012, 12:33:03 PM »
Just curious what happens to a fanatic when it crashes into a unit of trappers...

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