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Messages - Red Bruul

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1
The Butcher's Cauldron / Re: Chaos Ogres
« on: Apr 13, 2010, 08:19:27 AM »
Tribun - they are on Coolminiornot - I use the same name on there.

2
The Butcher's Cauldron / Re: Chaos Ogres
« on: Apr 12, 2010, 12:29:38 PM »
Right - finally got around to getting some pics of the fully completed unit, complete with movement tray and standard.

3
The Butcher's Cauldron / Re: Painting eyes?
« on: Jan 13, 2010, 11:40:59 AM »
Another trick to make eyes look less cartoony is to paint a thin line of whatever colour you have painted the flesh across the top of the eye. The main reason eyes look wrong on models is that there is too much white showing. This line across the top reduces tohe overall size of the eye.

If you look at a persons eyes its suprising how little of the eyeball you can actually see. Also try maxing a tiny amount of grey or beige into the colour you use to paint the whites - again helps to reduce the cartoony look.

If you are still struggling post some pics of what you have done so far - good luck :)

4
The Butcher's Cauldron / Re: Paints & Brushes
« on: Dec 23, 2009, 10:45:47 AM »
I always ignored people talking about windsor and newton series 7 brushes, but tried some out recently. I now use them all the time (not for dry brushing or using varnishes or the like, but for everything else). They are well wrth the cost and due to the high quality don't need saving for best. So long as you wash them well and treat them properly they last forever - none of that losing the fine point I have always found with other brushes.

Paint wise I have always used GW paints - I only recently tried my first foundation paint (tallarn flesh) and I cannot recommend them highly enough. I have just ordered some P3 paints - they are supposed to be the same qquality as foundation paints. Time will tell.

I also use windsor and newton inks. they do an excellent range of colours and give really nice finishes.

On a slightly different note I have just started mucking around with Mig pigments. they are really nice to work with, although they do take a bit of getting used to.

5
They are looking good so far - I would consider adding another stage of higlighting to the skin just to bring out the contrast a bit more.

One thing I would recommend doing is to use some kind of filler on the gaps on the shoulders where the arms join the body. Its a bit of a pain to do on every model, but I think the ends result is worth it.

If you are looking for something to dirty down the metal a bit I can highly recommend using mig pigments. they are not cheap but give you a lovely worn and rusty finish. If you mix the mig standard rust with black ink and a little water and brush it over the entire area of metal the pigment settles into all the nooks and crannies and gives a really nice finish.

I definatley think ogres need some kind of warpaint to break up the large areas of bare skin. I have always thought the hand prints look cool, but I would be tempted to go for a dark brown colour for the blood to make it look dried rather than the shiny wet blood GW go for. Blood would only look like that for a few minutes before it began to dry and dull down. If you go to coolminiornot and search for blood in the painting articles some guy on there has done a brilliant tutorial on painting realistic blood splatters.

I really like the idea of using wolves instead of sabre tusks - I think the sabre tusk models are fugly. I like the idea of wolfing up the hunter some of the space wolf bits could work really well.

If you don't mind putting some work into the bases I think you could do something really nice by building them up a bit with ssomething like DAS clat so the slope up from the front of the base. Then you could use slate and fine gravel (check out www.barrule.com for basing materials by the way) to make it look like they are moving down the side of a scree covered mountain. With judicous use of static grass (again barrule do a ridiculous rage of colours) and snow I think you could really bring the bases to life.

Hope this helps and give me a shout if there is anything else I can help with :o)

6
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 22, 2009, 11:34:49 PM »
Ok. Here is the very nearly finished unit - only the standard top to go on (a modified version of the grinning tusked face ).

I'm really pleased with how they turned out. C&C welcome. A couple of shots of the unit and a couple of detail shots. I used a combination of Mig light and standard rust pigments and Tamyia Burnt Red weathering powder for the rust. The tree stump is detailed above.




7
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 22, 2009, 09:24:16 AM »
The base is hand made. Standard 40mm GW base. The main trunk of the tree is a piece of twig snapped off the right length. I then drilled hole in it and inserted the branches made from twists of fine wire. These were then convered in greenstuff and were scorred up for the bark. The fungi were greenstuffed.

The skeleton and shield were taken from the standard GW skeleton set with some of the joints cut so they can be repositioned. I filed down the back of the skeleton to make itlook as if it was partly burried.

The soil was done using fine sand, painted graveyard earth, wash with a mix of black and brown ink then drybrushed with graveyard earth. The grass is a mixture of various shades of brown static grass and the leaves were from www.barrule.com.

I have actually redone the bases since; I have used the tree on the champion, but because I had to move him forward on the base so the unit would rank up the skeleton is now on the standard bearer's base.

8
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 21, 2009, 12:27:45 PM »
Cheers for the feedback guys. The idea for the whole army if for them to be a chaos army, but not overrun with tentacles, claw hands and the like. I'm really ttrying to go for a subtle look to the force (hence the limited palette and reasonably muted colours).

I got the weapons finshed and have put the ogres on their scenic bases over the weekend. I'll try and get some more pics on line tonight. All that is left to paint is the top of the standard and a little bit of touching up on the hands - so the project is near an end.

9
The Butcher's Cauldron / Re: Cenobite Tribe
« on: Dec 16, 2009, 09:13:26 AM »
You can make lovely healed over burned flesh by heating a metal point and using it to metal and texture plastic. If you use this technique to lightly texture areas of skin and then paint it to be a pinker version of your normal skin tone it makes a lovely burn tissue effect.

For your hunter I really like the idea of him anchoring the harpoon in his own flesh. You could model him with iron rings through his skin and have the harpoon tethered to one of these. Everytime he fires the weapon the foe will tear and wrench at the chain causing the hunter pain. You could model old scars and bloody wounds wear the foe has torn itself free from him. The wounds would be easy to do: cut away the pplastic where the hoop is to go and fill the hole with green stuff. Then texture the surface of the green stuff so it is level with the surface of the skin and paint it a paler version of the skin tone.

I'm loving the idea of a Pinhead style tyrant. that could look awesome especially if you did fine trickles of blood running from the pins.

For your standard bearer you could do something like having the standard tether to his flesh by chains, but make the chains so that they are too short and when he holds the standard aloft they stretch his skin. It shouldn't be too hard to have hooks through his skin pulling it out and tearing  it. Alternatively you could have the standard somehow set into his flesh - something like a back banner put have the standard pole driven through his skin and muscle rather than being strapped on.

10
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 12, 2009, 04:52:48 PM »
I have been "in the hobby" for 25 ish years now. Had a few gaps here and there though. I only had about 5 games of Fantasy battle in the 12 or so years and only 1 of those has been for 7th edition. I'm hoping to get into playing once I have got the army painted.

11
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 12, 2009, 12:55:36 PM »
And the humble sword wielding ogre:


12
The Butcher's Cauldron / Re: Chaos Ogres
« on: Dec 12, 2009, 12:54:35 PM »
Hi guys. Finally making some progress on the ogres. I had the major set back that I could not recreate the skin tone that I did on the champion. So after a loss of temper, pounding the champion into little bits and resculpting him from scratch I decided to paint all three together.

Here are the results so far (weapons and standard pole are still WIP):


13
The Butcher's Cauldron / Re: Modeling naked Bulls
« on: Sep 15, 2009, 01:38:12 PM »
I am so glad that this post wasn't about what I assumed it was going to be about :)

The bellower's hand, with a little bit of green stuff work can be modified to an open hand with the fingers straight.

One thing that helps make the left weapon hands look godo with the weapons cut off is to cut the thumb away and resculpt it over the top of the hand. If you make a fist and place your thumb so it touches the middle knuckle of your index finger you'll see what I'm trying to describe.

Simliarly, it shouldn;t be too difficult to sculpt a hand with a pointing finger, and I don't think it will look odd,especially if its not over done, if a couple of the unit members are holding other objects, such as pieces of meet, bones or even things like beer mugs.

14
The Butcher's Cauldron / Re: modeling rust-ideas or links anyone?
« on: Sep 12, 2009, 02:02:32 PM »
I can really recommended the Mig rust pigments. I've used the ones you get in the small boxes with 3 colours that look like eye shadow.
They give you some very natural rust colours and if you build the powder up in layers you can get really nice textures too.

One other thing to bear in mind when paintin rust is to use purples as well as oranges/browns. It sounds odd, but if you look at a big hunk of rusty metal there is a lot of purple in there.

15
The Butcher's Cauldron / Re: Chaos Ogres
« on: Sep 11, 2009, 06:47:58 PM »
Here's the third guy in the unit. I wanted to keep the non-champion models mutation free as it states that ogres are pretty resiliant to Chaos. I like the idea that the champion has been deep into the wastes and has returned altered by the power of Chaos and has started to build up  a band (albeit a small one of followers).

I've left the sword on this guy detachable to make it easier to paint the gut plate and the back of the sword etc.


16
The Butcher's Cauldron / Re: Chaos Ogres
« on: Sep 11, 2009, 06:42:29 PM »
Standard bearer

17
The Butcher's Cauldron / Re: Chaos Ogres
« on: Sep 11, 2009, 06:41:34 PM »
Thanks for the positive comments guy.

The the big hook on the belt is indeed from the marauder horsemen and the little one in the back is from the hilt of one of the Chaos Knight weapons.

The skeleton arms were from the new skeleton sprues: I had to chop the joints and do a bit of green stuff work to get them in the right position though.

Here is the standard bearer for the unit: I'm not 100% sure what I'll do for the banner itself. I'd like to use the cloth banner from the box, but I'm planning on giving the marauders in the army icons so I may use a skull/icon type banner top instead. I'll see how it goes.


18
The Butcher's Cauldron / Chaos Ogres
« on: Sep 11, 2009, 05:29:58 PM »
Hi guys. At Hragged's request I've posted some pics of a unit of Chaos Ogres that I am working on for my Warriors of Chaos Army. Hope you like what I have done so far - comments and criticisms more than welcome  :)

As far as their place in the army is concerned they have allied with a tribe of marauders - hence I've gone for more of a maraudery/unarmoured look rather than a heavily armoured chaos warrior look.

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