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Messages - Wildcard

Pages: [1] 2 3 ... 585
1
Thinling Realms / Re: Ogre Kingdoms power level
« on: Nov 18, 2012, 06:34:45 PM »
If the game was balanced, comp wouldn't exist - it does.
If people wanted it to be more balanced, they would avoid exploiting imbalances - they aren't.


Just saying.

2
Hi guys,

I'm selling my event-winning, painting-nominated ogre army.

It consists of:

Slaughtermaster
Bsb
2 firebellies
9 ironguts
10 ogres
30 gnoblars
3 sabretusks
4 mournfang (FW rhinox riders)
7 leadbelchers
6 maneaters (all metal except special character finecast, includes ltd ed. bruiser)
2 scraplaunchers
2 ironblasters

Will be on eBay shortly unless anyone snaps them up from me here.  Looking for £750 ono.

Includes book, magic cards and KR cases for transport.

Ta,

Joel.

3
Thinling Realms / Re: Ogre Kingdoms power level
« on: Nov 17, 2012, 01:25:48 PM »
Ogre power level is rather high.  I agree with most people posting here on most of what's been said.  There are few bad matchups for them (and I don't think that dark elves are as "no chance" as Phazael).

In fact, its become so one-sided it became a big factor in my move away from GW gaming to other systems.

4
The Gnoblar Market / Re: W: Painted Ogre Kingdom Tournament Army
« on: May 02, 2012, 09:09:31 AM »
depends how much you're willing to spend ;)

5
double firebelly and double ironblaster.  flaming sword the ironblaster. deploy ironblasters to get flank shots.  step firebellies to the sides of the unit and when they finish fireballing it, they can also breathe fire onto the trolls (this works as a good setup for teh ironblasters if you dont get flaming sword off too as it strips regen for teh shooting phase.

6
Rules Questions and FAQs / Re: Gorger base size?
« on: May 01, 2012, 12:41:14 PM »
since a gorger has a raised hand, its actually fairly tall.  To be honest, true line of sight isnt going to make that much difference and I wouldnt worry that much about it.

to the top of his head, a gorger is approx 0.75cm taller than an ogre bull - include the hand and its about an 2.5cm taller!

7
The Feeding Grounds / Re: What are our most glaring weaknesses?
« on: Apr 26, 2012, 03:02:29 PM »
I've been looking forward to an opportunity to use this movie quote so...

"overconfidence is your weakness." :)

Right now for ogres, it can be true.  Many newbie bandwagonners believing that ogre net listing will be their salvation.  This can be used against lists of ogre players and can certainly be exploited.

Other weaknesses:

Low initiative - matters only when fighting something that can out-grind the ogres though....and this does lead to
Death and shadow magic - which can bypass our toughness and number of wounds with ranged effects and also targets...
Low leadership - especially away from the bubble.  Forcing panic tests on ogre units is not that difficult and the more you can throw at them the more chance you have of a success...which brings us to
Terror causing foes - which force us to take fear tests in combats...again, more ld tests thrown at us.

And finally

Our flanks - we tend to have large ones and most of our advantages go if we get hit in them. 

Again, everything here can be mitigated by list design and good play, but there are ways to catch people out.

8
Off Topic / Re: Happy Birthday Wildcard!
« on: Apr 26, 2012, 01:32:35 PM »
Thanks....I think! :)

9
The Butcher's Cauldron / Re: Rhinox Riders?
« on: Apr 26, 2012, 06:53:12 AM »
I'm the driver on the train!!! :). All my mournfang are rhinox riders.  Since I had enough of them anyway, and because I prefer them to the mournfang models, I've used them.

4 painted in my current scheme, 4 painted in older schemes (need redoing), 2 basecoated only. 

10
The Feeding Grounds / Re: Trash drops: use them or not?
« on: Apr 26, 2012, 05:53:42 AM »
I'm on record as saying that it isn't the mournfang or the ironblasters that make our army competitive, it's the sabretusks.

Having three cheap mobile deployment drops, essentially eagles for our intents and purposes, gives us the ability to dictate deployment.  Added to small gnoblar tripper units, this lone makes our army great.

Ironblasters and mournfang are just nifty additions that kick butt.

Trash drops???  No sir!!!  Best drops in the list!!

11
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 25, 2012, 09:27:24 AM »
Ogres simply do not get to bennefit from the steadfast rule as much as conventional armies, even in the most ludicrous of deathstar scenarios.  Ogres rely on killing to generate combat resolution more than any other army, so one bad round of dice can torpedo you against block infantry or combination charges.  Or simply being debuffed for one turn.  The 35 point crown can change the outcome of that scenario into a minor inconvenience, instead of total disaster.

I would refute this.  My irongut unit with multiple characters in the front rank benefits from steadfast much more than any of my conventional units from other armies simply because i dont lose rnf models when fighting while my opponent does - taking 8-deep 5-wide blocks of troops down to a point where they lose steadfast is easily doable on a charge, and I wont have lost models doing so. 

12
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 24, 2012, 09:00:33 PM »
As mentioned above, wildcard still doesn't use the crown of command with ogres.

Will i use it in other lists? Sure - in brets it helps against rubber lance syndrome and in my O&G it gives me a scar-vet like black Orc on boar to buy time with.

I'm not opposed to the item, and I know the value of stubborn.  After all the games I've had in 8th using ogres (both old book and new - more than 100 games, most of them in events), my own experience is that the crown is wasted points for ogres.

13
Here is my 500 list for escalation - I hope this helps.

Please do NOT link exact point costs for items/models/units. It can get the forum in trouble with GW.


What he said :). Post edited.

14
Thinling Realms / Re: whats the concensus on the Brets?
« on: Apr 22, 2012, 11:56:35 AM »
No, it looks like he was suggesting that the lance formation can strike against the unit even though no portion of the lance (not even the fron rank or characters) is in contact with the unit.

This is wrong.

15
Thinling Realms / Re: whats the concensus on the Brets?
« on: Apr 21, 2012, 07:04:23 PM »
They don't ignore the first rank or the ogre characters. 

16
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 09:18:13 PM »

Yeah but does it win a game of warhammer?  :P I'm not sure warhammer winning prowess ever impressed a fair maid...  ;)


One or two games, here and there.... ;). And no, playing with metal dollies is not going to make anyone a hit with the ladies :)

17
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 07:55:40 PM »
At what size do you see a unit of gnoblars not being cost effective? (just curious)

18
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 07:34:08 PM »
Fair enough :).  I'm more "faint heart never won fair maid" myself. 

19
The Feeding Grounds / Re: Smaller units of mournfang
« on: Apr 20, 2012, 07:21:25 PM »
Probably better actually as thir armour save and parry count for a lot.   But 5 units of mournfang will have to wait for 3000 point games :)

Stonehorn are more cannon resistant though...and ItP.  Having panic buffers can still be useful.

20
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 07:18:15 PM »
And yep, I've been in those situations.  An enemy unit holds on snake eyes....a re-rollable leadership test on a 9 is failed sending a flank-protecting unit running, etc. And suddenly all your best laid plans are for naught.  No one wins every game.

Dice do happen....but is it going to happen often enough, and in combat, to make the crown a 1+ choice?  No.

Probability is what it is.

@rothgar: I'll be sure to inform all my other top-table opponents that they need to buck their ideas up and play better ;). If I desperatly need stubborn I've been outplayed or outlucked...or both.  But if things are that desperate, then I can spinemarrow with IF.  And if you think those odds are bad on casting that on 6 dice, then review my comments on probability :)

Frankly though, I don't get outplayed that often.  Maybe I will next game...

21
The Feeding Grounds / Re: Smaller units of mournfang
« on: Apr 20, 2012, 07:07:55 PM »
Yep.

 3 units of 2, with musicians, are great fun, flexible, cheap and hit like super-chariots.

For the cost of a single lion chariot, pairs of mournfang are a lot of bang for the book, and losing a unit isn't the end of the world.

I'm now expanding on this super-chariot theory by adding 2 stonehorns (same width unit) into the list (when ironblasters are comped out).  If they can't stop 3 units, they certainly can't stop 5! :)

22
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 07:03:27 PM »
I don't fear those anyway, and I don't get myself in positions where bad things like those described happen.

Having the crown does not make you more tactically flexible.  Tactical flexibility is a mindset.  You might be at a stage where having your stubborn training wheels on allows you to enter that mindset.  I've just dropped the training wheels out.

Crown doesn't stop a bsb being killed, btw, a 4+ ward does....not that I use either. :)


23
The Feeding Grounds / Re: Why go Stubborn?
« on: Apr 20, 2012, 04:50:36 PM »
I'm basically in the same boat as Wildcard on this one though my reasons are a little different.

I used to view stubborn as the MUST HAVE item of ogres, however other items have replaced that.

as such I almost never find myself with the points/allotment to use the crown.

Not that different, I too couldn't find space for a crown without specifically taking an extra character to carry it.

24
The Feeding Grounds / Re: What do you miss most...
« on: Apr 20, 2012, 01:29:54 PM »
And like Merc, the first time you hear "Yeah, no kidding you're playing Ogres, they're just too good", it isn't pleasant at all. And reading forums like Warseer which now has a 16 pages thread "Are Ogres overpowered ?" does nothing to cheer me up.

This couldn't be further from the truth for me.  From the last book, there's exactly one thing I miss:  nothing.

The 6th Edition book was overly cautious, which seems to be a Phil Kelly thing (look at 40k Orks, for example).  The throttle was held back for a lot of units.  Needless restrictions were heaped upon things like the Scraplauncher, which had a "tax" of 145 points per model taken.  Ogres had very little in the way of interesting units, and once 8th came around, the Guthorde really was the only game in town.  It was like playing with kiddie gloves on, and while I love the models and the background and all that stuff, the book just couldn't compete from the get-go.

That is not a good thing.  It didn't make my games any more fun to have to start off behind the 8 ball.  It certainly didn't make me a better player, since exploiting mistakes is something everyone should know how to do.  It didn't even mean that my opponents had more fun.  So what was the benefit?

Pride?  I'm supposed to be proud that I chose an army that GW screwed up on and made underpowered?  It seems more likely that I should feel like a fool for that.  I stuck with the book, although I admit I didn't play much at all during the later half of Seventh.

Now that my army of choice has some great new rules and some absolutely fabulous new models, I am not going to apologize to my opponent for anything.  Nor am I going to self-restrict and try to make a "friendly" list.  I will play what I want to play, and what I want to play is hard.

I totally agree with this sentiment.  We took our lumps in the Warhammer school of hard knocks - now we get a time to shine. To quote fom zombieland, our detractors can "nut up, or shut up!" :)

25
Off Topic / Re: Ignoring Members
« on: Apr 20, 2012, 01:26:16 PM »
Did somebody say something???

:P

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