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The Feeding Grounds / The lethality of the ogre horde
« on: Oct 08, 2011, 09:19:48 PM »
To wield a horde is wield a great, roughly hewn club, and with monstrous infantry such our own beloved Maw worshipers the horde becomes a truly frightening concept. The conotations alone of hearing about a 'horde of monsters' brings a shiver to the spine and chills the thinling blood.
In my experience thus far and more so with the new edition (just about every ogre being cheaper and such) taking horde sized units (18 ogres minimum) is, while an expensive points investment, totally devastating on the charge, easily routing all but the hardiest of foes in an epitome of "Might makes Right". This and the sheer resilience of such units, it really isn't that easy to kill that many ogres making panic unlikely. Large units of leadbelchers make for a particully dangerous wrecker unit, heaving out astonishing levels of pain at range to really crack down on those pesky units of cavalry that always go for the flank, as well as other hard to crack nuts. It may seem foolish to concentrate such a force, the old 'all your eggs in one basket' routine, but sometimes you can just drop said basket on your target and watch it go squish. Blocky and often clumsy to use i happily admit, so is the ogre's favoured weopon of choice, the club, precision isn't in the ogre handbook but the business end of many a club will vouch for its own effectiveness. Thus the ogre horde is a blunt but brutal weapon, and an extremely effective one at that
In my experience thus far and more so with the new edition (just about every ogre being cheaper and such) taking horde sized units (18 ogres minimum) is, while an expensive points investment, totally devastating on the charge, easily routing all but the hardiest of foes in an epitome of "Might makes Right". This and the sheer resilience of such units, it really isn't that easy to kill that many ogres making panic unlikely. Large units of leadbelchers make for a particully dangerous wrecker unit, heaving out astonishing levels of pain at range to really crack down on those pesky units of cavalry that always go for the flank, as well as other hard to crack nuts. It may seem foolish to concentrate such a force, the old 'all your eggs in one basket' routine, but sometimes you can just drop said basket on your target and watch it go squish. Blocky and often clumsy to use i happily admit, so is the ogre's favoured weopon of choice, the club, precision isn't in the ogre handbook but the business end of many a club will vouch for its own effectiveness. Thus the ogre horde is a blunt but brutal weapon, and an extremely effective one at that


