« on: Dec 26, 2008, 04:51:54 AM »
honestly, I've been playing WH for about 6 years now. First crack at ogres was in a league format. I would consider all the players to be at average, with some being very good. I consider myself in the middle of the league. Better than average, but not the top.
Anyway, I have had the BEST time (i'm 2/4) using the following:
15 Bulls. Butcher with Skull mantle, tyrant with weapon combo of choice, BSB + warbanner. This block is MASSIVE on the table. CR generated before combat is 2 from ranks (if you bump up a few more bulls you can get 3), +1 banner, +1 BSB, +1 war banner, +1 size. Thats a +6-7 static CR, BEFORE FIGHTING. Get charged, great, go ahead, cause 3 wounds on t4 (assuming no spells are on them) to prevent regular rank + file attacks. Tyrant, butcher, bsb all get to go. So does your champion. Basically your front line can take a HUGE hit, and you still get a considerable amount of attacks back. Don't forget they're at -1 to charge you. Nothing is funnier than to see a double/triple charge, to have 1 of them not make the test. Because your opponent then knows he's hosed.
To be doubly mean, put long stride on the tyrant so you can pursue 3d6.
Next, RHINOX RIDERS. These guys are insane. no matter WHAT army, they all dread the rhinox riders. I've trid combos of (i call non-bulls babies). baby/bull/baby, baby/baby, bull/bull/baby, but my best luck is bull/bull. If you add +1 str to these guys? holy lord that can be 6 str 7 hits.
Next, MAN EATERS. I haven't used them much until my last 2 games. They're a pit. Thats all I have them for. Protect my flank and have BoH. Extra attack, shooting that hits on a 4+, its just solid ownage. They'll tear through fast cav and infantry. worse thing for them in heavy cav, but they can still take the charge, and my general/bsb are always within 12" so I get a reroll on their stubborn.
Against chaos I went super cheese. Put Statue and BoH on my tyrant, skull/bangstick on a butcher and put them into a unit of 5 maneaters with BoH. Knocked off TWO units of chaos nights in 1 turn. Some luck, but it was hilarious. He had them in packs of 5. all shots + bang stick into one unit. Killed off two, minus 4 for panic check. rolled an 11. rolled a 13, off the table. next was bone cruncher, killed 2. they rolled a 8, but with the modifer, gg.
Anyway, learn the aspects of the game. you don't need to wipe a unit out, you need to panic it. 25% is NOT hard to come by, and with an auto-panic check from magic is even easier. I'm ALWAYS taking the skull mantle with me, and that butcher will join any shooty unit.
My army generally consists of the big bull block, either 2 sets of 2 rhinox bulls, or 1 set and a 4-5 eaters.
1 3/champ iron gut unit and a block of gnobbers. I'll place all units into the best suited quarter, then the gnobs are the exact opposite - simply to claim a quarter, or force a more expensive unit to chase after them.
Remember, on a hill, in a 10x2 formation, they get FORTY shots. You're bound to get 6's.
My girlfriend also got me some scrap launchers. I have about 5k points in Ogres (at least), about 3k painted, but not a single scrap launcher. So I got 2, just to be able to harass a bit more.
Hunters were not worth it for me. They spent almost an entire game shooting a dragon, finally downed him on turn 4. Not worth giving up the magic for them.