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Topics - Gralph Boarbiter

Pages: [1] 2
1
Armies of the Kingdoms / Once More Into the Fray
« on: Oct 18, 2012, 01:44:20 AM »
This is probably going to look eerily similar to some lists out there.  Thing is, there's really an easy formula to building a competitive Ogre Kingdoms list that requires very little thought and works incredibly well.

Thing is, I just hate magic that damned much.

Long story short, this isn't a fun list, this isn't a nice list, this probably isn't interesting to a lot of you guys.  And that's the way I like it.  It's a Gralph Guthorde list, now with even more anti-magic fun.

2500 points, no composition rules because this is Warhammer, not Comphammer.

LORDS
Slaughtermaster:  385 pts
-Level 4 (Death), Fencer's Blades, Dispel Scroll, Deathfist

HEROES
Bruiser:  198 pts
-BSB, Heavy Armor, Ironfist, Rune Maw

Butcher:  185 pts
-Level 2 (Maw), Hellheart

CORE UNITS
15 Ironguts:  695 pts
-Full Command and Standard of Discipline

13 Gnoblars:  32.5 pts

SPECIAL UNITS
4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfists, Standard and Musician

4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfists, Standard and Musician

3 Individual Sabertusks:  63 pts

RARE UNITS
Ironblaster:  170 pts

Ironblaster:  170 pts

Basically, it's a case of "let's take everything good" and then pile some anti-magic up on top of it.  The Gnoblars exist because I had leftover points (and they can theoretically jump in a watchtower somewhere).

2
Off Topic / Ignoring Members
« on: Apr 20, 2012, 10:45:22 AM »
Put simply, is there a way?  I've reached the point where I think this site would be vastly improved if a few members would just vanish, but of course I doubt they're going to oblige me.  ;)

3
Armies of the Kingdoms / 'Ard Boyz-Style List
« on: Mar 02, 2012, 12:18:53 PM »
This is just for fun and to see what I can get on the table for that point cost.  I admit I'd like to get more Ironblasters out there, but to be fair, I don't want to have to go buy more Ironblasters just for a single tourney (assuming it ever comes back).

So here goes.  This is basically just taking my Guthorde list and changing it up for 3000 points.  Enjoy.

LORDS
Slaughtermaster:  355 pts
-Level 4 (Gut Magic), Fencer's Blades, Crown of Command

(The Crown is likely unnecessary and may well be swapped for an Earthing Rod, but this is basically a utility SM to act as general, buff the horde, and pass out some neat stuff.)

Slaughtermaster:  380 pts
-Level 4 (Death), Greedy Fist, Hellheart, Ironcurse Icon

(Deathfister with some utility.)

HEROES
Bruiser:  221 pts
-Great Weapon, BSB, Rune Maw, Deathcheater

(I had 20 points at the end of the list.)

Firebelly:  152 pts
-AHW, Dispel Scroll, Potion of Speed

CORE UNITS
18 Ironguts:  824 pts
-Full Command, Look-Out Gnoblar, and Standard of Discipline

SPECIAL UNITS
6 single Sabertusks:  126 pts

4 Mournfang Cavalry:  300 pts
-Standard, Bellower, Ironfists, and Heavy Armor

4 Mournfang Cavalry:  300 pts
-Standard, Bellower, Ironfists, and Heavy Armor

RARE UNITS
Ironblaster:  170 pts

Ironblaster:  170 pts

Looks pretty familiar, huh?  Basically, I doubled up on the Sabertusks, added a Deathfister, and then threw the rest of my points into increasing the Ironguts.  At the moment, the only way I could take two more Ironblasters would be to remove the Deathfister, and I really don't much feel like that.

Note:  this is actually about the most hateful-to-magic army I've ever seen.  It's kind of scary like that.

4
The Feeding Grounds / 'Ard Boyz
« on: Mar 01, 2012, 11:56:55 AM »
Since I've noticed that quite a few otherwise productive threads have gotten dragged off-topic by questions about this tournament, I figured I'd post a basic overview here.  That way any questions about it can be added here and save everyone some hassle.

'Ard Boyz, for WHFB, is a 3000-point tournament held throughout the country with zero composition restrictions and a "bring the best" mentality.  As it is a 3000-point tourney, it uses the Grand Army rules.  It is also known for having some "wacky" scenarios in the past.

At the lowest level, the tournament is held in a store or suchlike, with the winner(s) progressing on to Round 2, and then Round 3 for the winners likewise.  Prizes are somewhat fabulous if you are in the habit of collecting multiple armies, as they tend to be of the "2500 points of new army" type.

There is currently no information regarding 'Ard Boyz this year, and a rather persistent rumor floats around stating that it has been canceled.  If memory serves, the gentleman who was in charge of GW's "official" tourneys is no longer with the company, so this may very well be the case.

Hopefully this helps and we can keep the discussion here.

5
Armies of the Kingdoms / Minor Tweak Time--2500 Guthorde
« on: Feb 20, 2012, 12:24:01 PM »
Disclaimer:  Not a nice list.  Not a friendly list.  Not an exciting list.  Therefore, there is no reason to waste your time and my own by telling me these things.  ;)

This is just me tweaking points at this stage.  There's still a few things I'm debating, but they are very, very small points.  Therefore, here's what I'm running at this point:

Slaughtermaster:  325 pts
-Level 4, Fencer's Blades, Ironcurse Icon, Gut Magic

Bruiser:  201 pts
-BSB, Great Weapon, Rune Maw

Firebelly:  172 pts
-Additional Hand Weapon, Hellheart, Lore of Fire

Firebelly:  152 pts
-Additional Hand Weapon, Dispel Scroll, Potion of Speed, Lore of Fire

14 Ironguts:  647 pts
-Full Command and Standard of Discipline

4 Mournfang Cavalry:  300 pts
-Standard, Musician, Heavy Armor, and Ironfists

4 Mournfang Cavalry:  300 pts
-Standard, Musician, Heavy Armor, and Ironfists

3 Single Sabertusks:  63 pts

Ironblaster:  170 pts

Ironblaster:  170 pts

Right now my biggest concern is whether I should take Fencer's Blades or the Earthing Rod for the SM, as both are very nice and points are that tight.  The big changes at this point is that I was able to give both Firebellies AHW and one got a Potion of Speed (which, I admit, isn't exactly vital, but it helps).

6
Armies of the Kingdoms / Beat This! 2500 points Chaos Dwarfs
« on: Feb 12, 2012, 02:13:17 PM »
This is just meant to be a heads up to all my fellow Ogre players.  the Legion of Azgorh army list is pretty dang nasty.  Tinkering around a little, I came up with the following (which, incidentally, I plan on being the third army I collect once I finish up with the Night Goblins).

LORDS
Sorceror-Prophet:  350 pts
-Level 4, Enchanted Shield, Talisman of Protection, Lore of Hashut

HEROES
Daemonsmith Sorceror:  145 pts
-Dispel Scroll and Ruby Ring of Ruin (Lore of Fire)

Infernal Castellan:  197 pts
-BSB, Shield, The Mask of the Furnace

CORE UNITS
37 Chaos Dwarf Infernal Guard:  476 pts
-Full Command

40 Hobgoblin Cutthroats:  186 pts
-Full Command

40 Hobgoblin Cutthroats:  186 pts
-Full Command

SPECIAL UNITS
Chaos Dwarf Magma Cannon:  145 pts

Chaos Dwarf Magma Cannon:  145 pts

Chaos Dwarf Magma Cannon:  145 pts

Deathshrieker Death Rocket:  100 pts

Deathstrieker Death Rocket:  100 pts

RARE UNITS
K'daai Destroyer:  325 pts

This is the type of obstacle course list I've been talking about.  From T1 on, your Ogres will be eating 3 flame cannons (S5, D3 wounds).  Then you have the Destroyer who is just...  Well, if you haven't found out how tough they are, look them up on YouTube--there's a very "interesting" battle report from someone who had his entire army taken out by a 325 point unit.

Once you get through all that (and there's absolutely no guarantee that you will), you've got a guy throwing two fireballs a turn at your chaff and another guy slowing down your most powerful unit and/or making your wizards unable to cast.  Then you get to a horde of WS 5, S4, T4, 3+ armor guys.  Not exactly a fun army to have to deal with.

So, how would you beat an army like this?  Yes, it's WAAC, yes, it's boring, yes, you're likely to see it, or something like it, at high-end play.


7
The Feeding Grounds / How to Horde
« on: Feb 03, 2012, 02:26:12 AM »
Disclaimer:  I am not some sort of gaming god.  I am a guy who plays occasionally and does pretty darned well in the local scene, but I'm clinically opposed to driving more than about an hour to get a tournament in, and I for damned sure am not going to spend the night in a hotel to play.

Disclaimer the Second:  You will likely disagree with parts of this.  That's okay--hence why it's on a discussion forum.  Feel free to disagree, even vehemently.  F2C, I'm looking at you here.  ;)

Disclaimer the Third:  Wall of text incoming!  Not for the short of attention span!

Okay, that said, let's get on to the meat.

An Ogre horde-based army is a scary prospect for a lot of players to face.  There is very, very little that can deal with a properly-supported horde, and frankly, it can be a lot of fun to play as well.  However, if you're trying to build a list like this, there's some things you have to keep in mind.  We'll be discussing them here.

Why go Horde?
To begin with, it's fun to have a huge unit that scares your opponent to see on the table.  It can go through your opponent's entire army without breaking a sweat.  Additionally, you have the element of points denial on your side.  An Ogre horde tends to be very, very expensive and has a lot of wounds to have to get through before it gives up any VPs.

Hordes also allow for efficiency of buffs and similar effects.  Casting Trollguts on a unit of 6 Ironguts is nice.  Casting it on a unit of 18 is just plain mean.  Also, items like the Ironcurse Icon or Rune Maw provide a more noticeable benefit to larger units.

Background-wise, it "makes sense" for Ogres to fight in a large, unruly mob, far more than having smaller groups working in tandem.  YMMV, obviously.

Why not to go Horde
Here's the big one:  redirectors can take most of your army out of the game.  You have to be very, very careful how you deal with these things, as they become a far bigger threat when you have more models and points invested in a single all-crushing horde.

Also, you may just like the MMU playstyle more.  Different things work better for different people.  Nothing wrong with that.

Building the Horde
You're going to need to choose between Ogres, Ironguts, or Maneaters.  Each of these have their own advantages, but I'm going to go ahead and recommend Ironguts.  My reasoning is thus:  Ironguts use up required Core percentages and are able to deal with just about anything that comes across their way, plus they can get a magic banner.

Bulls can work, but I find that S4 just doesn't have the same punch, and you'll likely be striking last anyway.  If you are in a very great weapon-heavy environment, though, they can really shine.  However, they are going to need some serious buffing to do the heavy lifting in your list.

Maneaters are just too expensive for me to recommend at all.  They are completely disgusting, but if you are using them properly, they'll have Scout or Vanguard and as such cannot really be supported by characters.

Support
This is the most important thing with hording up, in my opinion.  Your support units are the bread and butter of your army, and they have got to be able to shine.

Three Sabertusks are pretty much mandatory, as is a BSB with the Rune Maw.  The ability to deny a massive amount of enemy spells is too nice to give up, and likewise 'tusks are 'tusks.  Always take them.

As with all Ogre lists, unless you cannot take them, take two Ironblasters.  I guess they're mandatory too.  Sorry, this is sort of a rough draft.  You know them, you love them.  They're just plain great.

A Slaughtermaster is pretty much required in all Ogre lists.  Man, I'm really adding a lot of things to the mandatory list, but there's never a reason not to take an SM.  Use him to buff your troops, take on scary things, and pretty much always stick around.  Outside of that, I would recommend taking an additional caster or two and I really do have to give a bit of a nod to the Firebelly.  Fireball is great for dealing with redirectors and the flaming attacks can strip Regeneration off a unit before your horde tears into it.  A Beasts Butcher is always a good idea for giving your unit an additional point of S and T--even nastier if you go against my suggestion and take Maneaters.

Support 2:  Electric Boogaloo
When looking at supporting units, though, things get interesting.  You already have redirectors, artillery, and a big beefy unit.  Now what you need are units to support your horde directly.  These units need to be strong enough to take on opposing units directly while being resilient enough to not be easy VPs for your opponent.  As such, my recommendations are as follows:

Mournfang Cavalry:  Goodness, I love these things.  Able to take on enemy infantry head-on (well, most infantry) and difficult to get rid of.  Plus, I really love the models, and that always helps.  Give them Ironfists and a Dragonhide banner and there's very little these guys are going to fear.

Maneaters:  The Swiss Army Knife unit.  Properly geared up, they can snipe away annoying characters and still deal with pretty much anything that comes their way.  Vanguard and Stubborn makes for a somewhat interesting combination as well.

Leadbelchers:  Good for clearing off redirectors, but they become easy VPs a little too often for my taste.

Magic Items
With this sort of list, your magic items should be supporting your army rather than overpowering your characters.  My personal recommendations would be the following:

Rune Maw:  Mandatory.  Uber-spells are just that scary and you need to be able to ignore them as much as possible.

Dispel Scroll:  Goes without saying, really.

Hellheart:  Should be pretty obvious as well.

Ironcurse Icon:  Another really useful item for adding some protection to the horde and it's dirt cheap.

Standard of Discipline:  Your general is likely going to be Ld 8.  Making him Ld 9 is well worth 15 points.

Crown of Command:  Very useful, but I'm not going to call it mandatory.  Spinemarrow can duplicate the effect if you get in a bind, and you'll be taking at least one Maw caster.

Dragonhide:  Again, not as much mandatory as very, very good, particularly with the afore-mentioned Mournfang Cavalry.

Strategery
As mentioned before, the biggest threat to this sort of list is chaff/redirectors, so focus on them as much as possible.  Cast those fireballs or Bonecrunchers or whatever as often as you can and try to get rid of as much as you can.  If nothing else, an Ogre character can charge out from the horde to get a second chaff unit if positioned carefully.

Aside from that, your strategy is going to largely depend on your opponent.  The big goal, of course, is to use the horde to break your opponent's backbone and then suck their sweet, sweet spinal fluid.  If you're playing against a completely non-shooting army (some WoC/Beastmen, etc.), you can always hang back and let your Ironblasters do their job, then charge when your opponent has weathered a storm of cannonballs. 

You will take casualties inevitably.  The biggest and toughest thing you'll have to learn with this sort of list is when to reform into a mini-bus to preserve points and present three tough characters to your opponent.  It takes a bit of practice, but eventually you'll get the hang of it.

So, with that said, happy crunching.  If you think I missed anything, please, let me know!

8
Thinling Realms / Tamurkhan FAQ is Up
« on: Jan 20, 2012, 04:29:02 AM »
And frankly, we should all be frightened.  Chaos Dwarfs (from the Tamurkhan book) were already one of our worst matchups, and they got a huge "boost" by some of the clarifications from the FAQ.  To whit:

-Burning Body actually works that way.  If you aren't S5, you're not going to hurt a K'daai Destroyer (and a decent CD list will take one).
-Hellcannon works with a Daemonsmith.
-Magma Cannons are just plain gross when firing into a unit of Monstrous Infantry.
-Breath of Hatred works in any round of combat (kind of logical, but still).

I admit, I absolutely adore the CD list in Tamurkhan and I am trying like hell to keep from purchasing a bunch of Chaos Dwarfs, but damn, they are far and away the best of the 8th Edition "books."  Looks like I'm going to have to update my tiers now.

9
Armies of the Kingdoms / 2500 Ogre "Gunline"
« on: Dec 13, 2011, 01:24:37 AM »
One of those "wouldn't play it myself"-style lists.  And one that I think has a lot of potential, but not a lot of fun behind it.  Anyways, here's something for you guys to pick apart.  Enjoy!

Basically, it's an MMU-ish Gunline list that may have some potential.  It certainly seems like it might, anyways.

LORDS
Slaughtermaster:  385 pts
-Level 4, Fencer's Blades, Earthing Rod, Greedy Fist, Lore of Death

Basically the wizard sniper and the overall nasty guy.  Getting off a Caress with this guy is truly nasty unless it's ruled otherwise.

HEROES
Bruiser:  176 pts
-Great Weapon and Crown of Command

Nothing fancy here.  He stays in the second rank and makes the IGs stubborn.

Butcher:  194 pts
-Level 2, Hellheart, Gut Magic

Butcher Tax.  Runs with the Ogres and (hopefully) buffs them pretty well.

CORE UNITS
7 Ironguts:  351 pts
-Full Command and Standard of Discipline

8 Ogres:  291 pts
-Full Command and Ironfists

SPECIAL UNITS
6 Maneaters:  306 pts
-Standard, Banner of Eternal Flame, 6 Braces of Pistols, Scout and Sniper

Taking out BSBs is nice in this edition, no?  Also, allows for more sniping and some shenanigans for getting rid of Regen.

4 Leadbelchers:  172 pts

3 Leadbelchers:  129 pts

3 Leadbelchers:  129 pts

I like smaller units for shooting because you wind up not wasting as many shots when you're shooting at something small, like an Eagle.

Sabertusk:  21 pts

Cheap and there were points left over.

RARE UNITS
Ironblaster:  170 pts

Ironblaster:  170 pts

Any question about these?

Basically, it's a gunline that can go MSU-MMU as needed to take on what eventually gets there.

10
Armies of the Kingdoms / Updating the Guthorde--2500 points
« on: Dec 12, 2011, 12:21:13 PM »
Well, with the FAQ out, two things have become very, very clear:

1:  There is absolutely no reason not to take a Slaughtermaster as your general.

2:  Likewise, there is no reason not to take Rune Maw.

Therefore, my current "anti-magic" list needed a bit of an update.  I'm still not entirely happy with it, but dang, this is going to be interesting.

LORDS
Slaughtermaster:  320 pts
-Gut Magic, Level 4, Fencer's Blades

This guy basically provides me with a decent bit of offense, but also buffs the heck out of my Ironguts.  Gotta love how Rune Maw got fixed.

HEROES
Bruiser:  205 pts
-BSB, Great Weapon, Heavy Armor, and Rune Maw

Standard Anti-Magic, second-rank build.

Firebelly:  170 pts
-Hellheart

Firebelly:  150 pts
-Dispel Scroll and Ironcurse Icon

Taken more for the flaming attacks and breath weapons than the magic, but they can still get off the occasional spell now.

CORE UNITS
14 Ironguts w/Full Command:  652 pts
-Standard of Discipline

Hey, look, it's a Guthorde!  And it's virtually immune to spells and can be buffed by the SM!  Whoo hoo!

SPECIAL UNITS
4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfist, Standard, and Bellower

4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfist, Standard, and Bellower

I cannot tell how how many bricks my opponents have dropped when they've seen these guys hit the table.  Make for great flankers and can go through ranked infantry like Ogres through a pile of greasy meat.

3 single Sabertusks:  63 pts

You know them, you love them.

RARE UNITS
2 Ironblasters:  340 pts

Absolutely a necessity for this list.  That's all I can say about it.

I'm not terribly happy about the (lack of) equipment on the SM, but points are so tight at this point, I don't know what to do.  Theoretically, I could drop a Sabertusk and the HA on the BSB to give him an Earthing Rod.  May be smart, but I'm not certain.  This list really likes having as many Sabers as possible.

[EDIT:  A bit about spell selection!]

As far as the SM goes, I would consider Spinemarrow almost compulsory, since I'm no longer taking the Crown.  Beyond that, the two spells he needs most are +1 Toughness and Regeneration.  Strength would be useful on the Mournfangs, but the rest of the spells are easy "swap outs" as it were.

With the Firebellies, the ideal spells would be Flame Cage and Flaming Sword.  Barring those two, Fireballs work well when dealing with chaff.

Just note:  while this is a brute force list, it actually requires a bit of subtlety to get to work.  Admittedly, if you can get a 6-dice Trollguts off (and survive the Miscast), you're going to be laughing all the way to the Win column.

11
Rules Questions and FAQs / Flaming Attacks, Regen, and Characters
« on: Sep 21, 2011, 11:49:48 PM »
This may just be a case of me not looking at the BRB, in which case I apologize.

Scenario A:
A unit of Grave Guard have a Wight King with the regeneration banner attached.  During the shooting phase, a unit of Maneaters with BoH and the flaming banner opens fire on the unit and scores a wound, negating regen on the unit for the rest of the phase.  Then, an Ironblaster opens fire, hits the Wight King, and he fails his Look Out Sir.

Does the Wight King still have regeneration?

Scenario B:
Same unit of Grave Guards takes a wound from a Firebelly's flaming impact hit.  The Tyrant then proceeds to beat seven kinds of crap out of the Wight King using his Sword of Striking.  Does the Wight King have regen?

Scenario C:
A Beastlord with the armor that gives a 5+ regen in is a unit of Gors when it is charged by a Firebelly and the impact hit causes a wound.  Does the Beastlord get regen against the aforementioned Tyrant's attacks? 

Scenario D:
A Beastlord with that armor is somehow in a unit of Grave Guard with the regen banner.  If the unit's regeneration is negated, does that negate the secondary regeneration that the character has from another source?

12
Armies of the Kingdoms / 2500 Horde--Pretty Darned Near Tuned
« on: Sep 17, 2011, 03:56:35 AM »
After messing around a little, I think I've come up with something I really like.  We'll see, anyways.

It's definitely not what the average Ogre list is taking, and that's kind of fun.  Plus, I like it.  Basically, it's one big unit, with some support and such.

Without any further ado, here we go!

Tyrant:  300 pts
-Heavy Armor, Sword of Striking, Enchanted Shield, Greedy Fist, and Giantbreaker

Bruiser:  205 pts
-Heavy Armor, Great Weapon, BSB, and Rune Maw

Firebelly:  179 pts
-Great Weapon and Hellheart

Firebelly:  139 pts
-Great Weapon, Dispel Scroll, and Ironcurse Icon

15 Ironguts:  690 pts
-Full Command and Standard of Discipline

4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfists, Musician, and Standard

4 Mournfang Cavalry:  300 pts
-Heavy Armor, Ironfists, Musician, and Standard

Sabertusk:  21 pts

Sabertusk:  21 pts

Ironblaster:  170 pts

Ironblaster:  170 pts

I'm genuinely of the opinion that this list is about as perfect as it comes, but I'm willing to get feedback.  Also, I've had a bit to drink, so I may just be way off base here.

13
The Feeding Grounds / Trying For a Rational Comp Discussion
« on: Sep 15, 2011, 04:59:02 PM »
And probably failing.  I mean, talk about a minefield.

I will be the first to admit that WHFB is not a particularly balanced game (although I'd say that 8th Edition has helped, and that the 8th Edition books are, thus far, very well-balanced).  Trying to restrict composition is one way that people attempt to encourage lists other than the "top" to enter and compete.

That said, I don't like comp restrictions at all.  And I really don't like restrictions like that of the ETC, which fundamentally changes the game to the point where it is more akin to a fanmade WHFB offshoot.  But that said, I'm interested in people's views on things.

The most common restriction is "No Special Characters."  I believe this is a relic of pre-7th Edition when SCs were inherently imbalanced.  It is true that in a hardcore tournament setting, you'd be far more likely to see Teclis as opposed to Skarsnik, and I accept that as a valid point.

However, my wife has a Night Goblin army solely because she likes Skarsnik and Gobbla.  Well, to be honest, she digs squigs.  Chicks dig squigs.  And Gobbla is the biggest squig there is.  As a result of her appreciation for a single character model, she now has a 2500 point Night Goblin force (barring me buying a few more squigs) and would like to take the list to a tournament.  But if the tournament bans her favorite model, she's no longer interested.

Likewise, my brother (who is by no means a non-competative player) has a "fluffy" Clan Moulder army.  Lots of giant rats and a big deathstar of Rat Ogres and 2 HPAs.  Not a legal army under the more-restrictive composition restrictions, and one that he's put a fair amount of love into.  Plus, it's not like it's particularly nasty compared to the typical Skaven builds.

I'm curious, is there a "golden rule" for comp where everything suddenly works?  Were Wood Elves and Ogres able to compete under the ETC restrictions?  And so on.

My biggest gripes with "comp."

1:  It is not consistent.  If I play at a local tourney, the rules will vary wildly depending on what store it's at.

2:  A lot of it seems to be knee-jerk reactions to someone getting beat.  Limiting war machines for Dwarfs and so on.

3:  It punishes rather than promotes.  And even then, it just pushes the top builds down and something else floats to the top.

But what do you guys think?

14
Armies of the Kingdoms / Insanity: 2500 Point One Ginormous Unit
« on: Sep 15, 2011, 01:15:10 AM »
OGU for short.  And yes, I had posted a thread about this before that got a lot of views, but didn't have an actual list.  I'm going to attempt to rectify this right now.

Basically, there is a 2400+ point unit and two Sabertusks to keep things legal.  Not exactly a fun list to play again, but hey, it works.

Tyrant:  312 pts
-Armor of Silvered Steel, Talisman of Protection, and Great Weapon
(Generic guy to give the IGs Ld 10 and sit up front and beat on people).

Tyrant:  262 pts
-Great Weapon, Crown of Command, and Ironcurse Icon
(This guy is the General and sits in the second rank, providing supporting attacks and some nice bonuses to the unit.)

Bruiser:  196 pts
-Great Weapon, BSB, and Rune Maw
(Like the general, sits in the second rank and throws out supporting attacks.)

Firebelly:  179 pts
-Hellheart and Great Weapon

Firebelly:  154 pts
-Dispel Scroll and Great Weapon

30 Ironguts:  1335 pts
-Full Command and Standard of Discipline

Sabertusk:  21 pts

Sabertusk:  21 pts

Okay, so this is obviously an odd army, and one that could stand to be tweaked just a little bit.

Firstly, two Tyrants?  I know, I think it's odd myself.  However, with the Rune Maw on the BSB, Gut Magic wouldn't be doing me any favors, and I needed a character to fill up the last spot on the first rank.  It's possible to tweak things around a little and get a Slaughtermaster, but I don't see the point here.

That said, you now have a unit with 112 T4 wounds that are stubborn on Ld 10 and can positively chuck out attacks until the cows come home.  Now, that said, a Death wizard can and will completely destroy this list, but outside of that, it's pretty darned funny.

15
Armies of the Kingdoms / 2500 "Elite" Ogres
« on: Sep 08, 2011, 03:08:39 PM »
A bit of a confession:  I love IG Deathstars and I am really digging on the Mournfang Cavalry.  Heck, I just went out and bought four boxes of them recently.  So this list is designed to take both and very little of anything else.

LORDS
Tyrant:  300 pts
-Heavy Armor, Sword of Striking, Enchanted Shield, Greedy Fist, and Giantbreaker

Slaughtermaster:  315 pts
-Level 4, Dispel Scroll, and Ironcurse Icon (Maw)

HEROES
Bruiser:  180 pts
-Heavy Armor, Great Weapon, BSB, and Crown of Command

Butcher:  159 pts
-Great Weapon and Hellheart (Beasts)

Firebelly:  134 pts
-Great Weapon and Potion of Speed (Fire, Duh)

CORE UNITS
15 Ironguts:  725 pts
-Full Command and Dragonhide Banner

SPECIAL UNITS
Sabertusk:  21 pts

Sabertusk:  21 pts

Sabertusk:  21 pts

4 Mournfang Riders:  310 pts
-Heavy Armor, Ironfists, and Full Command

4 Mournfang Riders:  310 pts
-Heavy Armor, Ironfists, and Full Command

Again, mostly a raw aggression force.  Buff the units, charge in, use the Sabertusks to hunt artillery or wizards or block charges or whatever.  Purple Sun hoses this army, but it's been my experience that there's not much you can do against Purple Sun anyways.  Hopefully the Scroll and Hellheart will at least help there.

16
Armies of the Kingdoms / 2500 Theory-OGU
« on: Sep 05, 2011, 03:21:32 AM »
Shorthand for One Gigantic Unit.  Well, three units, really, to keep the list legal, but you get it.

I expect to see someone try a list like this and get a lot of people really ticked at them.

I'm not even going to go into actual points costs at this moment--it's late and I'm tired, mostly, but here's the gist of it:

Defensive Slaughtermaster--Fencer's Blades, Armor of -1 to hit, Ward Save
BSB with Rune Maw
2 Firebellies
Butcher w/Hellheart and Lore of Beasts
2 Defensive Bruisers--4+ wards abound

2 units of a single Sabertusk

The rest of the points go into a massive, soul-crushing, all-consuming, glorious deathstar of Ironguts.  The army is the deathstar, minus 42 points (not enough to get above a draw, mind you).  Just keep advancing, wipe out an enemy unit, and chances are you've won the game right there.

Not really a nice (or fun) list, but hey, it's doable!

17
Armies of the Kingdoms / More 2500 Theory--Bear Cavalry!
« on: Sep 05, 2011, 03:15:42 AM »
I actually really like this one.  It looks neat and would be a lot of fun to play.

Evolution-wise, I've always been a fan of big units of Ironguts, and the Mournfangs have really won me over.  I've come to the conclusion that smaller units of Bulls just aren't worth the points, so why not go whole-hog?

LORDS:
Tyrant:  300 pts
-Heavy Armor, Sword of Striking, Enchanted Shield, Greedy Fist, and Giantbreaker
(Pretty much my standard build here)

Slaughtermaster:  310 pts
-Level 4, Dispel Scroll
(He stays in the second rank with the BSB)

HEROES
Bruiser:  198 pts
-Heavy Armor, Ironfist, BSB, and Runemaw
(Yes, everything in my army is expensive.  That doesn't mean I want my characters hit with Pit of Shades and the like.)

Butcher:  150 pts
-Hellheart

Firebelly:  134 pts
-Great Weapon and Ironcurse Icon

CORE UNITS
15 Ironguts:  725 pts
-Full Command and Dragonhide Banner
(So  the unit is 20-strong, has 2 breath weapons to use as it sees fit, and eats everything for breakfast.)

SPECIAL UNITS
3 units of 1 Sabertusk:  63 pts

4 Mournfang Cavalry:  310 pts
-Full Command, Heavy Armor, and Ironfists

4 Mournfang Cavalry:  310 pts
-Full Command, Heavy Armor, and Ironfists

Like I said, I really love the look of this army.  And it really isn't nice to have to deal with so many good CC attacks.

18
Armies of the Kingdoms / 2500 "Shooty Ogres"
« on: Sep 04, 2011, 12:44:14 PM »
DISCLAIMER:  THIS IS OBVIOUSLY A JOKE LIST.  I HAVE NO INTENTION OF EVER ACTUALLY BUILDING THIS LIST OR ANYTHING LIKE IT.

Ahem.  So, the entire purpose of this list is to be silly, but since people are discussing Ogre gunlines, I figured I'd goof around and slap something together.

LORDS:
Slaughtermaster:  275 pts
-Dispel Scroll
(Lore of the Great Maw for buffing Gnoblars.  This is that kind of list.)

HEROES
Bruiser:  138 pts
-BSB, Heavy Armor, and Shield

CORE UNITS
6 Ironguts: 298 pts
-Full Command and Standard of Discipline

10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts
10 Gnoblar Trappers:  50 pts

(Okay, so that's Core settled and a bit of an overlapping castle to protect the stuff we actually care about.  The characters go in to the IG unit in the second rank, admittedly warping it a little, but hey, we're saving points here.)

SPECIAL UNITS
6 Leadbelchers:  258 pts

6 Leadbelchers:  258 pts

4 Leadbelchers:  172 pts

6 Maneaters:  392 pts
-Brace of Ogre Handguns, Sniper, Poison, Standard, and Standard of Eternal Flame
(Multipurpose unit, this one--snipes BSBs and wizards and/or removes Regerneration for the rest of the army.)

RARE UNITS
Ironblaster:  170 pts

Ironblaster:  170 pts

There you go, the Ogre gunline.  16d6+12 shots and 2 cannons each turn ought to do something, and then the enemy has to run though multiple layers of Gnoblars (taking trap casualties each time) to get to you.

19
The Feeding Grounds / Fighty Characters and Value for Points
« on: Sep 04, 2011, 04:43:00 AM »
I fully intend on taking a Tyrant in every game I play.  I like having a general as a personal avatar of a sort and I can't imagine an Ogre tribe not having its leader fight.

That said, in general, I'm having trouble justifying spending points on "fighty" characters in 8th as opposed to wizards.  The lone exception here being the BSB.  I'm not going to say this is a new dilemma, but I'm wondering what the opinion of others is.

My Tyrant clocks in at 300 points.  For the same cost, I could get nearly 7 Ironguts, which provide a completely different unit, more wounds, more attacks, and just, in general, more.  The only thing that the Tyrant brings to the table, really, is his Leadership, and I'm not certain that justifies the cost at all.

It gets even worse when you look at hero-level fighting characters.  I simply cannot justify spending 105 points on a Bruiser as opposed to getting 2 IGs or 3 Bulls.

Honestly, the only armies that I can justify fighty characters in are Dark Elves (stubborn Pegasus lord with Pendant) and Orcs and Goblins (Night Gobbo heroes with GW).  Right now, sure, there's very little that can handle a Tyrant's attacks, but there's even less that can take 4-6 Ironguts swinging at it.

So why do we take a Tyrant, aside from personal vanity?

20
Armies of the Kingdoms / 2500 after seeing the book
« on: Sep 02, 2011, 12:42:22 AM »
Took a nice look through the book to confirm a few things.

I'm really of the opinion now that Ironblasters are, more or less, mandatory.  The cannons just provide answers to things that we otherwise wouldn't really be able to deal with.

I'm of two minds on the Tyrant.  On the one hand, I really like him and think he's important to keep around.  On the other, I'm not a real fan of the gear I have for him at the moment.  Any advice would be welcome.

I am not taking magical armor on the Butcher or Slaughtermaster, as I believe that is an Easter Egg and will be closed up shortly.  Of course, I may be wrong.

And yes, that's a ton of points in a Gutstar.  It's fun.

LORDS
Tyrant:  136 Gnoblars
-Great Weapon, Armor of Silvered Steel, and Ironcurse Icon

Slaughtermaster:  167.5 Gnoblars
-Level 4, Hellheart

HEROES
Bruiser:  99.5 Gnoblars
-BSB, Heavy Armor, Ironfist, and Runemaw

Firebelly:  60 Gnoblars

Butcher:  62.5 Gnoblars
-Dispel Scroll

CORE UNITS
13 Ironguts:  319.5 Gnoblars
-Full Command and Dragonhide

6 Ogres:  106 Gnoblars
-Standard, Bellower, and Ironfists

6 Ogres:  106 Gnoblars
-Standard, Bellower, and Ironfists

SPECIAL UNITS
Sabertusk:  10.5 Gnoblars

Sabertusk:  10.5 Gnoblars

RARE UNITS
Ironblaster:  85 Gnoblars

Ironblaster:  85 Gnoblars

Alternatively, I could ditch the Ironblasters for 4 Mournfangs with full command and an inexpensive banner.  This is my big dilemma--a second nasty combat unit or two big pieces of artillery?

21
Armies of the Kingdoms / 2500 Mental Excercise
« on: Aug 19, 2011, 04:15:58 PM »
Assuming that the rumors are valid, I'm pretty stoked.  This is a very one-dimensional in your face-sort of list, but that's half the fun of going Horde with Ironguts.  Units quite literally evaporate.

I am making some assumptions here regarding points costs.  If someone wants to correct me, feel free!

Lords
Tyrant:  roughly 260? points
-Great Weapon and Ward Save
(Not really certain here, but I like my Tyrant and want to keep him around.  Plus, he's mean.  I may start looking at Kineater again)

Slaughtermaster:  like 350 points, I'm pretty sure
-Level 4 and Hellheart
(For the record, I am not a big fan of my opponent's magic)

Heroes
Bruiser:  around 185 pts
-BSB and Armor of Fortune

Butcher:  155 pts
-Level 2, Dispel Scroll

Core Units
14 Ironguts with Full Command:  kind of guessing 682 pts
-Runemaw (I'm assuming it can be taken by the IGs)

6 Bulls:  218 pts
-Ironfists, Standard, and Bellower

6 Bulls:  218 pts
-Ironfists, Standard, and Bellower
(If I have the points after tinkering, these guys get Light Armor)

Special Units
3 Mournfang Cavalry:  205 pts, I believe
-Ironfists and Musician

3 Mournfang Cavalry:  205 pts still
-Ironfists and Musician

The goal here is to basically use the Mourfangs alongside the Bulls MSU-style while the IG horde just more or less pulverizes everything in its way.  Of course, I'm not entirely certain about a lot of things just now, but hey, it's a start.

22
Tales of Conquest / 2500 Point League Log
« on: Jan 29, 2011, 05:56:52 AM »
My little brother signed me up for a WHFB league.  He's the basic run-down:

1.  2500 points
2.  No special characters.
3.  No power scroll.
4.  5 games in 10 weeks.
5.  "Good" plays against "evil"--Ogres are "good."
6.  You may change rosters between games.

For my basic army, you can check out the following thread:  http://www.ogrestronghold.com/forum/index.php?topic=18587.new#new

First game was scheduled for last Friday against a Vampire Counts player who, according to my brother, is heavily favored in the league.  Then my apartment was broken into on Thursday, and I decided to reschedule the game to deal with insurance issues.  So we played this Friday.

I changed out a few things, including taking a unit of Gnoblar Trappers for some odd reason, dropping my anti-magic gear, giving the IGs the flaming attacks banner, and putting some more protective items on the BSB.  My opponent's list was something like this:

Vampire Lord level 4 with Helm of Commandment and +2 Power Dice
Wight King BSB w/Drakenhof Banner
Vampire w/Loremaster (Light)

2 units of 30-ish Ghouls
1 bunker of 20 Skeletons
1 unit of 35-ish Grave Guard w/Great Weapons
2 units of 3 Wraiths
Black Coach

We were playing Scenario 1 in the BRB--basic pitched battle, although we rolled a 6 for the number of pieces of terrain.  A building, three forests, 2 Bale Stones, a Laser-Eye Statue, a river, and some other terrain made it to the table.  Deployment was pretty simple--my opponent and I were pretty much set across the board from one another, his Wraiths on the flanks.

TURN 1:
My opponent got the first turn and moved forward slightly with his units aside from the wraiths, which marched up as far as they could go.  In the Magic phase, his Vampire Lord successfully cast Wind of Undeath and did four wounds to my army, placing a Spirit Host in front of his Grave Guard as a buffer unit.  After casting the light cage spell (which accomplished nothing), he miscast on another spell, doing one wound to the Vampire Lord and effectively ending his magic phase.

This was by far the biggest mistake my opponent made.  By putting the Spirit Host up as far in the front as he could, he gave my IG horde a target for a charge, which I gladly took.  The rest of my army more or less moved inwards to avoid the Wraiths, and my Trappers tried to cross a river to throw some sharp stuff at a few Ghouls.

Turns out, they were crossing a River of Light that cast banishment on the poor gits.  Once the sparkles faded, only the Snarefinger was left, and he rapidly decided that it wasn't time to go swimming again.  My magic phase was pretty much inconsequential, and in the shooting phase, the Scraplaunchers punished the Grave Guard, one shot scattering back into the Skeleton bunker and doing some damage there.

Close combat wasn't fair--I had two lords with magic weapons.  I butchered the Spirit Host and overran into the Grave Guard and a unit of Ghouls.  Yay!

TURN 2:
My opponent was a little stunned.  Obviously his plan to throw up some Zombies and Hosts to hold me up wasn't going to work.  He declared a flank charge with the unengaged Ghouls, and one unit of Wraiths charged some Bulls, who fled.  The Wraiths redirected into a Scraplauncher, more's the pity.

In the magic phase, my opponent cast the light spell that grants -1 to hit on the Grave Guard and regnerated some wounds.  Then came the pain in close combat.  Engaged by three units, my Ironguts lost combat by quite a bit, despite doing some horrific damage (and my Tyrant killing the damned Lore of Light vampire).  Stubborn saved the day here.  The Wraiths won combat and chased the Scraplauncher off the table.

In my turn 2, the Bulls rallied and turned to get back in the fight.  The other unit of Bulls and the Scraplauncher charged into the flanks of the flanking Ghouls.  I cast Toothcracker on the IGs and got to work.  This combat truly showed what Ogres can do.  My Bruiser killed his BSB, although he himself was taken down by the Grave Guard's axes.  Then the Ironguts proved why they're so expensive.  At the end, I won combat by 31 points, crumbling the remnants of all three units.  My Bulls and Scraplauncher overran, the Scraplauncher getting into combat with his Vampire Lord's bunker.

TURN THREE
My opponent charged the Black Coach into the flank of the bull unit and a unit of Wraiths charged the Bulls in the rear.   In the magic phase, not much happened.  Close combat-wise, the Black Coach and the Wraiths didn't manage to take the Bulls down to 2 models, and so I was steadfast and passed the test.  Hooray!

Due to some lucky rolling on my part, the Scraplauncher managed to win combat against the Skeletons.

My IGs passed their stupidity test and charged the now-depleted unit of Skeletons.  My Slaughtermaster, proving his value, managed to miscast a spell and blow himself up.  In the combat that followed, both the VL and my Tyrant took 2 wounds, but the Ironguts completely wiped out the Skeletons.  Mr. Vampire crumbled into dust and, as his army would start to take all sorts of wounds, my opponent conceded.

End result:  massacre for the Ogres.  Go game 1!

23
Armies of the Kingdoms / 2500 "Base" Ogre List for League
« on: Jan 29, 2011, 04:54:21 AM »
So my brother signed me up for a 2500 point league a while back.  Had my first game on Friday night--I'll post a report on how the battle went in another thread.

Here's the base rules of the league:

-Must play 5 games in 10 weeks
-No special characters
-No Power Scroll
-"Good" plays against "Evil" (Ogres are "good" for this league)
-Army composition can change between games.

I actually really like Ogres' chances like this.  Daemon armies aren't as nasty without Kairos, I don't have to deal with HE or Dwarfs or Empire Gunline, and the like.  But anyways, here's the basic list I'm going to be tweaking around.  Comments and criticism are more than welcome.

LORDS
Tyrant:  301 pts
-Heavy Armor, The Tenderiser, Crown of Command, Mawseeker

Slaughtermaster:  235 pts
-Siegebreaker, Ironcurse Icon

HEROS
Bruiser:  216 pts
-Brace of Handguns, Heavy Armor, Greatskull, Mawseeker

CORE UNITS
15 Ironguts:  790 pts
-Full Command and Runemaw

6 Bulls:  268 pts
-Light Armor and Ironfists

6 Bulls:  268 pts
-Light Armor and Ironfists

20 Gnoblars:  42 pts
-Groinbiter

20 Gnoblars:  42 pts
-Groinbiter

SPECIAL UNITS
Scraplauncher:  165 pts

Scraplauncher:  165 pts

Quite obviously, this is an Irongut deathstar with some supporting units.  I wound up removing my beloved Gorgers because I realized that I was in combat by T3 anyways, and war machine hunters need to be a little faster than that to make themselves useful.

The big deathstar tends to pretty much go through anything it hits, and has taken out entire armies on its own.  I admit that I have a serious weakness in Blood and Glory (and one I could mitigate by removing the Light Armor on the Bulls for Standards), but for the purpose of the league, I will know when I need to do that.

24
Armies of the Kingdoms / 2500 Point IG Horde
« on: Oct 26, 2010, 03:51:16 AM »
Been tweaking things a bit with my Ogre Horde and I think I'm pretty happy with this list, although it requires me to paint a few more Ogres.  Oh well.

Basically, the army is the Horde, and the rest of the force is merely supporting units.  But hey, it works.  The biggest weakness is Blood and Glory, in which case my BSB looks awfully exposed (4 6's to wound hurts!) but it's a risk I'm willing to take.

Here goes!

Lords
Tyrant:  311 pts
-Heavy Armor, Tenderiser, Greatskull, Mawseeker

Slaughtermaster:  235 pts
-Siegebreaker, Ironcurse Icon

Heroes
Bruiser:  177 pts
-BSB, Heavy Armor, Great Weapon, Mawseeker

Core Units
6 Bulls:  220 pts
-Bellower

6 Bulls:  220 pts
-Bellower

15 Ironguts:  770 pts
-Standard, Bellower, Rune Maw

20 Gnoblar Fighters:  42 pts
-Groinbiter

20 Gnoblar Fighers:  42 pts
-Groinbiter

Special Units
Scraplauncher:  165 pts

Scraplauncher:  165 pts

Rare Units
Gorger:  75 pts

Gorger:  75 pts

Again, if my opponent can deal with the horde before T2/3, I find they win, otherwise, this list seems to stomp people pretty heavily.  Any suggestions, of course, are welcome.

25
Tales of Conquest / Local Tourney Report
« on: Sep 26, 2010, 08:05:34 PM »
Just figured I'd write up a little note about how I found 8th in my very first tournament.

It wasn't my favorite tournament, but I did come in third, which wasn't bad.  My record was 2-1 and I believe I got full marks on comp. painting, and sportsmanship, with the possible exception of one of my opponents.  But I digress.

Condensed army list (2500 points)

Tyrant w/Tenderizer, Greatskull, and Mawseeker
Slaughermaster w/Siegebreaker, Ironcurse Icon, and Scroll
BSB w/Ogre Blade and Mawseeker
3 Bulls w/Standard and Bellower
3 Bulls w/Standard and Bellower
15 Ironguts w/Full Command and Runemaw
20 Gnoblars w/Groinbiter
20 Gnoblars w/Groinbiter
8 Trappers
2 Scraplaunchers
2 Gorgers

So, basically, it's an IG Deathstar that eats up a massive amount of my army, with a few other things to support.  Nothing fancy, but I enjoy playing it.

Game One:  Dwarfs

My opponent was a very nice guy with some well-painted old Dwarf models.  He admits that this is his first game of 8th Edition, and so I try to help him out a little bit.  My T1, the Slaughtermaster miscasts and gets eaten my the Maw--a promising start.  He evidently was a little frightened of my Scraplaunchers and fired his cannons at them, while his Flame Cannon and Grudge Throwers all misfired.  I wind up getting into combat by turn 3 with minimal casualties and chew through a unit of Dwarfs a turn until the Dwarfs are more or less tabled at the end of turn 5.

Game Two:  More Dwarfs

Sigh.  2 Dwarf players in the entire tournament and I face them back-to-back.  And we're doing the mountain pass scenario, which is even worse.  This guy's running a CC-oriented Dwarf list and deploys against the back of the table so that his few war machines can shoot at me longer.  Suffice it to say, the Ironcurse Icon was nice and helped weather the storm.  When I neared combat, he threw out a sacrificial Warrior unit to try to expose a flank, but didn't realize just how much damage IGs can do.  He fails to roll snakeyes and I pursue into a unit of GW warriors, my flank fully exposed to a charge by his Hammerers and Lord.

At this point, the guy starts whining.  My army's just one unit, and if he can't beat that one unit, he's lost the game.  I more or less say "You're absolutely right" and continue to take care of his Dwarfs, taking a handful of casualties while I'm destroying his blocks of 35 deployed 5-wide.  When his Lord breaks and is run down, he concedes the game.  He was actually still griping about my army after the third game was over--I guess I'm playing a cheesy Ogre list?

Game Three:  Daemons

This guy isn't really holding back the punches:  Fateweaver makes an appearance alongside some Flamers, Flesh Hounds, and lots of lesser daemons.  The single unit of Plaguebearers was an odd choice, but aside from that, this is a pretty cheesed-out army.  We're set to play Blood and Glory, whee!

I get stuck in quickly with his Plaguebearers and wipe them in 2 rounds of combat.  In the meantime, I lose a Bull standard to a bad Ld roll and the other in the process of taking out his Flamers.  So, if my BSB is killed, I'm going to lose, but if I wipe the floor with his unit of Bloodletters, I'll win.  And, of course, he manages to roll just enough 6s to kill the BSB and give him the game.  Nothing fancy here, nothing terribly exciting--he managed to lower my IG's WS and Toughness for one turn, and that's about all that magic did.

Overall, I think I did fairly well--had the dice come up a little differently, I would have won overall at the tournament, but I'm not complaining.  Too much.  I'm just curious:  is running an IG horde cheesy?

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