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Topics - Pinkus

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Armies of the Kingdoms / 2250 OK vs DE
« on: Jun 29, 2008, 11:39:27 PM »
I plan on playing a DE player this week and I don't know much about them, nor have I ever played against DE ever.  I threw this list together, any comments?

Tyrant:
Greedyfist
Wyrdstone Necklace
Daemon-Killer Scars
Wallcrusher
Great Weapon
Heavy Armor
Luck gnoblar

Butcher:
Dispel Scroll
Bang Stick

Butcher:
Dispel Scroll
Skullmantle

Butcher:
Halfling Cookbook
Rock Eye (to reveal assassins)

1 Unit of 3 Bulls with xHW

3 Units of 3 Ironguts

1 Unit of 4 ironguts with Standard and Rune Maw and lookout gnoblar

2 gorgers

2 Units of 2 Leadbelchers

1 Unit of 3 Yhetees

Gnoblar Trapper x 9

Basically each butcher gets its own ironguts to start with the bigger irongut unit going to the tyrant.  Have a belcher on each flank to try and hurt his fast calvary.  Gorgers will bolt thrower hunt.  tyrant will try and kill as many heroes as possible, or try to break their weapons.  That's about it.

Any comments?

2
Gnoblogs / How the Ogres actually perform. My experiences.
« on: Jun 14, 2008, 01:18:34 PM »
I think I'll just write a little commentary on how each unit type did for me after each battle.  So this will be a unit by unit commentary on actually performance and not biased by how I or anyone else thinks these units should work.  I play Ogres and Dwarfs and even though my Dwarfs seem a little more powerful, my Ogre fights are ALWAYS fun and leave me wanting more.  This will also help me remember all those memorable moments.

Bare with me, as you can see I haven't played them much and am learning as I go.

PLEASE FEEL FREE TO REPLY WITH YOUR OWN EXPERIENCES! I want to combile info on how units actually do.

Overall Record:
4-3-2
3 @ 2250 (Lose to WEs, Wins vs Dwarfs X2)
6 @ 750 (Win vs Empire/O&G, Ties vs Brets/Beasts/Dwarfs, Loss vs WEs)

Tyrant
I've only played 1 game with this guy so far and in the fight, sadly he only got to fight a big unit of dryads,  they out numbered me and did 1 wound(forgot I had a luck gnoblar  :( ) and I did 2 wounds back for a draw.  It was turn 6, so that's how the fight ended.  To be fair his 9 leadership also saved my butt a time or 10(freaking treeman's terror).

Current prefered Items:
Heavy Armor
Tenderizer
Greedy Fist
Wyrdstone Necklace

Point cost to performance grade: 4.  His leadership will always make me pick him over a Slaughtermaster.

Bruisers
In 2000+ games I go with butchers, so this guy only ever gets used as a General in <2000 points.  Meaning I've actually only used him in a bunch of 750 games.  He has yet to preform good for me, except in 1 game verse the Empire.  I stick him in a unit of 3 Ironguts and everyone I fight in CC just aims at the unit making me break from combat and get run down.  The one time he did good I charged him out of the unit at an Empire Detachment and kept making them flee right off the table which put me in charge range of his Rocket Gun, which he massacred.

All in all I think he's underachieving with me.  I haven't found a good build for him really.  If I stick with the Wyrdstone Necklace, but keep him in a unit, then he never gets a chance to use the ward save.  Maybe I'll try playing him more solo in 750 games.

In my 1 draw against the beasts of chaos he was able to get 1 wound on the guy's general who had a 0+ armor save, gaining half points, but my opponent ripped my ironguts apart and made him flee and get run down.

He costs a lot and isn't doing much for me, but you have to take him.

Point cost to performance grade: 5(win vs empire), 4(tie vs brets), 3(tie to beasts), 2(lose to WEs),

Hunters
I've yet to use this guy.  He seems weak for his point value.  After last's night loss to the WE where the guy's treeman ran around my units unmolested and reeked havok on me, I may squeeze him in against WEs only.  I love gut magic though so it's hard.  That 1 dispel die could mean 1 less treesing.  Maybe on a smaller scale game I'll just bite the bullet and try him out.  The model looks so freaking cool, so he deserves that much atleast.

Butchers
MVP in 750 point games.  Some people tell me its a waste of points @ 750, but I just love these guys.  4 casting dice and the bangstick means you'll dominate.  Granted its like 23% of your points, but he has yet to fail me @ 750.  The really good thing is that alone these guys are very tough and at 750 there's not much out there that can really dominate them.

The bangstick is a must at any level.  How I've been using it is to cast it first to draw out dispel dice.  In my 2250 loss to the WEs last night, my opponent on the first turn threw 1 dispel die and got a 2.  That's double goodness.  Got his die and did damage.  I ended up rolling a 6 and killing 4 archers.

I'll focus on gut magic in its own section.

Betwen my bangstick and Bonecruncher I was able to kill a great eagle and do 1 wound to his noble rider.  In my 2250 game vs WEs my regen saved atleast 10 wounds.  I rolled like a fool saving probably 90% of wounds on units with trollguts.  In fact in my 2250 loss the butcher was one of a few units that I felt good about.  In my draw to the beasts of chaos(draw by like 10 points :( ), my opponent kept commenting on how he didn't think gut magic was that effective before, meaning it was kicking his buttox.  Unfortunetely that game I missed most my regen rolls, that alone probably cost me my victory.

Items:
@750 I ONLY bring a bangstick and it always works.  You will rarely find a person with 4 dispel dice except dwarfs and even 3 dice isn't all that often.  With the bangstick I'm able to either damage one of his few units, or possible take 33-50% of his dice while I still got 4 dice left of my own.  Like I said, this has yet to fail.  I'm sure there are times when you will roll a 1 or a 2 and flop your wound rolls, but that's rare.  I always target low toughness units first, or units I need to knock ranks off.

Point cost to performance grade: 5(750 win vs empire), 5(750 tie to beasts), 4(2250 lose to WEs), 4(650 lost to WEs), 4(tie to brets)

Unfortunetely I have to go do some family stuff, but I'll continue later today.
What I still want to add is a breakdown of how things preformed for me.  I don't want to give my opinions on what I think a unit should do, but how they actually perform.  For example I may think gorgers are the greatest, but I'll try and only limit my comments to how they actually are doing.  This might help me form an army list based on performance and not expectations.

I hope you guys will enjoy this and maybe learn with me.  Or amybe you can point out certain bad tendacies I do and help me correct them.

3
I am trying to come up with a decent army with a butcher in it at 650 points.  I don't really know how well it will work since I'm basically taking out a unit of ironguts to add in the butcher.

General:
Bruiser
Great Weapon
Heavy Armor
Wyrdstone Necklace
162 points

Heroes:
Butcher
Bangstick
155 points

Core:
1 x 3 Bulls
105 Points

1 x 3 Ironguts
Standard
Lookout Gnoblar
169 points

1 x 8 Gnoblar Trappers
48 points

Special
1 x 2 Leadbelchers
110 points

Total:749
Casting:4
Dispel:3
Models: 18

My general idea was to have the butcher with the Ironguts under the Lookout Gnoblar.  The Bruiser will either run solo or with the bulls.  Figuring that a bangstick and 4 casting dice will rip through anyone's magic defense at 750.  I can wait for them to get into charge range while casting my gut magic, or I could always bring the battle to them if I have to.  I guess also depending on my enemy I could put the bruiser with the guts and use the bulls to bait and flee and have the butcher be solo.

One quick noob question.  If my butcher is in close combat, can he still do magic?  Say I charge someone, can I still hit them with my bangstick that turn?  Or any of the other gut magic?

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