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Messages - BUB

Pages: [1] 2 3
1
The Feeding Grounds / Re: What's so great about the lore of heaven?
« on: May 17, 2012, 09:36:42 PM »
I love Lore of Heavens it allows you to shoot at threats from turn 1 with Bolt and Chain Lightning and crush bunched up Warmachines and force gunlines to approach with Comet. Chain Lightning is also excellent for zapping multiple units of chaff and causing panic checks. You can also save 50pts on the Dragon Hide Banner by casting Harmonic Convergence on your Mournfang or make your Leadbelchers/shooty Maneaters more reliable. It's also a great Lore to grab last minute points during a tight game on your 6th turn by zapping units that are down to a few models.

You'll also be surprised how many people forget the lore attribute when you casually Iceshard Blizzard their Harpies and they let it through wondering what the Hell you're up to.  :D

2
The Feeding Grounds / Re: Maneater Champion and 25pt Magic Item
« on: May 06, 2012, 08:29:49 PM »
Brace of pistols and Potion Of Strength would be great for a Maneater Champ.  8)

3
Stronghold News / Re: Hordes of Ogres Invading the South Coast GT
« on: Apr 09, 2012, 07:33:03 AM »
I'm more shocked that theres a huge 7 TK players!

4
The Feeding Grounds / Re: INSANITY!
« on: Apr 01, 2012, 10:10:41 PM »
To put it in perspective, it's like casting dweller's blow, or whatever the strength test one is, on ironguts, with the chance of a miscast onto some monstrous gnoblars... Those guys are S2, right?


5
The Feeding Grounds / Re: INSANITY!
« on: Apr 01, 2012, 07:16:29 PM »
People seem to be missing the bigger picture here. What in the name of Greek buggery were you doing casting the Maw spell? At a unit of initiative 4 dudes as well? Madness.

6
The Feeding Grounds / Re: Wind Blast?
« on: Mar 21, 2012, 08:57:14 PM »
The only use I've ever heard anyone get out of it was blowing a cannon off a hill so it couldn't draw LOS anymore, although if you read the silly rules for them you just pick a spot anyway! If it was a lot less to cast and blew units 1d6 by default and did maybe ST4 hits then it might be worth taking but at the moment it is the 'swap for Iceshard Blizzard spell'.

7
The Feeding Grounds / Re: Quartermaster app for iOS
« on: Mar 12, 2012, 08:11:49 PM »
You're an absolute star Hjorvar +1 Gnoblar for you.  :D

8
What makes Maw great IMO is the bubble effect with the buffs. You'll want to keep your units close to the General anyway and once the combat lines have engaged casting +1 S or +1 T can effect your whole army and can swing all the combats in your favour.

The magic phase usually boils down to casting 2 spells and the enemy dispelling 1. I usually make it nice and clear to my opponent, would they like my entire army to be +1 S or +1 T for the next 2 combat phases.  :>)

9
The Feeding Grounds / Re: Will vamps mark the rise of the Yhetee?
« on: Jan 04, 2012, 10:34:02 PM »
Don't forget that they can't flee as they're undead plus apparently they can only march within 12 inches of the General which is exactly where fast cav won't be. That should mean sticking Yhetties on one flank will force your opponent to put his Hexwraiths on the oppisite flank helping us dictate their deployment.

10
The Feeding Grounds / Re: Hellheart vs. Scroll
« on: Jan 03, 2012, 11:30:40 PM »
Well I decided to drop the Scroll and take a Hellheart in a 3000pts game vs Daemons. I really didn't miss the Scroll although I think that was down to below average rolls on the winds of magic.

Most magic phases come down to you having to let one spell through, a scroll means you stop that spell effectively shutting down a magic phase. The Hellheart can bring the same effect of shutting down a magic phase but can be better/worse depending on what you roll so I'm not bothered by them forcing you to choose one or the other. If your willing to take a gamble go for the Hellheart.

11
The Feeding Grounds / Re: Hellheart vs. Scroll
« on: Jan 02, 2012, 09:52:53 AM »
Playing Devils advocate for a second. What would people take if a TO decided to ban Dispel scrolls? Imagine the suprising freedom we would all have from not having to automatically take a Dispel Scroll.

12
Thinling Realms / Re: Vampire Counts out in January... ?
« on: Dec 25, 2011, 10:43:28 PM »
Hmm the Crypt horrors would make nice Gorgers with very little converting needed.  :gorger:

13
The Butcher's Cauldron / Re: Show us your... BSB!
« on: Nov 17, 2011, 11:21:31 PM »
Here's my BSB minus paint of course.  :P


14
1. WOC
2. WOC  :cry:
3. 2400PTS
4. Ironblaster and 4 Mournfang Gatewayed and Chosen had the 3++ was a good learning experience as we both agreed to go as hard as possible in prep of a little tourney this weekend. Although even if he hadn't got lucky with the Gateway rolls don't see what I would have done differently. Any tips?

15
The Feeding Grounds / Re: Operation: Yhetee
« on: Oct 23, 2011, 07:27:32 PM »
Ogres can take Yhetties?  :P

16
Tales of Conquest / Re: Destroying those Wood Elves
« on: Oct 22, 2011, 10:36:35 PM »
I think massed Bowman could be effective with them. It's just a case of not setting up in a line and letting them come to you.

17
Tales of Conquest / Re: Ogres win Open War XVI
« on: Oct 22, 2011, 10:33:42 PM »
Congrats on the win it sounded like you had to face some tough lists. Out of interest did you feel it was necessary to have the second Firebelly? Could he have been dropped for something else?

18
The Feeding Grounds / Re: Tyrant / BSB Bruiser Combat builds
« on: Oct 18, 2011, 09:37:15 PM »
Despite all the offensive kit-out available, your best bet is the humble GW on the Tyrant.  Very cheap and leaves points for other useful equipment.

That or the thundermace...  8)

Until you get stuck in challenge with an Ethereal Slann shakes fist at Kermit  :x

19
I think that the slaughtermaster is worth it. Because his contribution is far from limited to only magic.

I run a SM with Fencers Blades, Greedy Fist and Dispel Scroll with 7 ironguts holding the banner of discipline. He is worth the normal 385 points, and for that I get:

- A leadership 9 general who is pretty surviveable and can regain wounds.
- A level 4 caster with a dispel scroll. The foundation of a good magic phase.
- A very killy combat character: 5 WS10 S5 attacks, who so far has gone toe to toe with any lord of hero character out there.

I think he is worth it. I am not throwing around 5 or 6 dices to get irresistable - I am equally splitting my dice between the buff spells hoping to get just one off each phase. So far it has worked fine, and he has not miscasted alot.

I'm running the exact same set up at the moment and the Slaughtermaster is just a brilliant Swiss army knife who can bring so much to the army. Just finished a game against Bretts where he only took 2 level 2's who only successfully cast 3 spells all game, 2 of which where irresistible Dwellers, as I easily shut them down with my 4+. I on the other hand happily cast spells on each turn and sometimes more than 1. I miscast once and lost all my levels but by then the game was won. Oh and I killed his HKB general in challenge.

The simple fact is no matter how you try to justify it not having a level 4 puts you at a disadvantage and whilst it may save you a few hundred points it won't  matter if those extra points get splattered by a spell that was easily cast by the opponants level 4. IF a Slaughtermaster couldn't be turned into such a fighty monster and IF they couldn't heal wounds back so easily I might consider having a Tyrant and just taking a cheap lvl 4 with just a scroll but I could never drop to a level 1 or 2 unless I was just playing for a laugh.

20
The Feeding Grounds / Re: Target Priority
« on: Oct 18, 2011, 09:21:08 PM »
I know it's only a hypothetical BUUUUT why would any general allow a player to scout 15 poison shooting models behind your lines?

21
The Feeding Grounds / Re: mournfang command
« on: Oct 18, 2011, 09:18:34 PM »
They also mean your Dragonhide Standard Bearer is not the last model removed, which is bad.  ;)

22
The Butcher's Cauldron / Re: alternatives for Sabertusks.
« on: Oct 17, 2011, 08:19:24 PM »
Just out of interest why do so many dislike the Sabertusk's so much? I really don't think they are that bad... or am I mental  :?

23
1. Daemons
2. Ogres  :)
3. 2000pts
4. I play very aggressive and push my Mourngfangs straight up. He makes a long charge with 25 Bloodletters and Skulltaker. After one round of combat all the Bloodletters and Skulltaker are dead and I've lost one wound on a Mournfang. Second to last turn and my Slaughtermaster is locked in combat with a Slaanesh Herald and I'm down to my last wound. I cast Spinemarrow just to regain a wound and proceed to roll a 1 for Bloodgruel killing my own Slaughtermaster  :D

24
The Feeding Grounds / Re: Man Eater Build Best Practices
« on: Oct 08, 2011, 10:53:43 PM »
stubborn isnt just used when you fail a break test - its mental insurance for the ogre player.

When I have a stubborn unit I know that I can throw it more aggressively into things and that it will hold them up.  I can be more "reckless" with them as they are not being thrown away.  With a unit of 6 and kit you are talking near 400 points.  that's a big investment and if things dont go to plan, then the stubborn does its usual job and stops them running until support gets in.

maybe I'm just so used to having stubborn maneaters, and relying on the stubborn to do its job in my battleline, that I dont want to give it up.

Well I only started playing Ogres with the new book so I don't have a last book hangover for want of a better phrase so I guess stubborn Maneaters just don't seem mandatory to me. Another reason to not bother taking stubborn is just how good at breaking heads Maneaters are. Everything my Maneaters have charged so far is dead or fleeing after the first round of combat.  :maneater:

25
The Feeding Grounds / Re: Man Eater Build Best Practices
« on: Oct 08, 2011, 01:29:20 PM »
Really don't understand this obsession with Stubbon If you need to use the ability your losing combat which should not be happening with an elite unit such as Maneaters. I'm running 6 with 2x pistols, poison and scout this way I can set myself opposite my preferred target OR if my opponent sets up wrong I can sneak on his flank.

Stubborn allows the unit to operate on its own and tie things up regardless of the situation.  Combined with Scout, you have a unit that can deploy and tie up your opponent the entire game.  That's not bad at all.

I disagree as you would be taking break tests on an 8 with no re-reoll which IMO is not very reliable as one bad break test and you lose an expensive unit.

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