So I fought a great and terrible battle with the High Elves. We were 3000 points a side, which meant that my Tyrant hit the table for the first time. My list was:
-Tyrant w/ Fencer's Blades, Glittering Scales, Talisman of Protection, and Giantbreaker
- BSB w/ Standard of Discipline
Both these guys went with 6 Ironguts
- Slaughtermaster with Hellheart
Who went into a unit of 8 Bulls
- Firebelly with Dispel Scroll
Who had a unit of 6 Bulls
- 4 Mournfang Cavalry
- 4 Leadbelchers
- Stonehorn
- Ironblaster
- 2 Sabretusks
- Giant
I knew my opponent was already a little freaked out by the number of large models, so I took the Giant to increase his concern. Turned out to be a great decision.
The high elves brought ALL TEH MAGICS! Two Archmages, one with Shadow and one with High Magic, along with the Banner of Sorcery to help him make sure to get 10-12 dice per round. Three Bolt Throwers and three Archer units were complimented by a block of 25 Spearmen (Archmage-General Here), 15 White Lions, and 20 Phoenix Guard (Other Archmage and BSB were here). A pair of Giant Eagles were out to play redirect.
The first two turns were me trying to get over through the redirection and piles of arrows. His bolt throwers rapidly reduced my Mournfangs from 4 to 2. In the bottom of turn 2, the White Lions pulled off an amazing charge at my Stonehorn and hacked him to pieces.
Turns three and four saw the elven battle plan collapse. The White Lions overran, but failed to close the distance to my Tyrant and his IG's, who charged right into them with an 11 on the dice. 4d3 Impact hits later, they weren't nearly as scary and the Tyrant's gang overran them and plowed into the Phoenix Guard. My Giant, who had taken three turns to get across the field due to a failed charge, finally got into the Archers and proceeded to jump up and down. Many elves got flatter that day.
At the end of turn 5, he conceded the battle when I had reduced him to his Archmage-General and the Spears. Some lessons learned:
- Focused Dispelling. I was determined to prevent Pit of Shades and Withering and managed my dispel dice to prevent them. This meant that, over 4 turns of casting, I took 37 hits from Fury of Khaine (Those 2d6 were hot and Khaine was apparently fairly miffed). However, Ogre toughness held out for me (So Khaine was miffed, but still hits like an elf).
- Tactical Burning. I stopped short with my Firebelly against the Spearmen and breathed fire rather than charge. I combined that with a grapeshot blast from the Ironblaster and knocked that 25-elf strong unit to 12. There are times to breathe in combat and times to stop and breathe at a distance.
- War Machine hunting. My Sabretusks still have trouble getting to the far side of the table. He used Archer units to eliminate them, which saved my other units from the bows for a turn, but S3 bows just aren't that big a deal. I'm becoming a bit conflicted on Tusk utility (at least against HE). In the end, it was the Ironblaster and the Mournfang Champ that drove the Bolt Throwers from the table.
So I'm 2-0 in the campaign now, with the other players rapidly withdrawing from wherever my fat men go. While I'm enjoying the strangeness of being the mean kid on the block, my rep is costing me playtime!
The story of the battle in the larger campaign narrative is, as ever, at our Obsidian Portal Site:
http://www.obsidianportal.com/campaign/border-conquest/adventure-log/monster%E2%80%99s-ball