Hunter Tactics (2008)
by Scroth Scullrippa
A lot of people give this guy Longstrider, a pair of kittens and race him up the flank looking for a flank shot at a unit of knights. Not surprisingly all that tends to happen is he gets shot in the head with a cannon ball and dies, this is not the right way to use him (generally). This is how I use him
First off letís just look at what the hunter gets over a bruiser for his extra cost. An extra BS to go with his harpoon, an extra LD point, the ability to get Sabretusks, allowance for an extra unit of trappers and his ability to interact with them. He loses the options for any
normal weapons, Gnoblar attendants, heavy amour, and canít join any units or be your general.
So a hunter doesnít move quicker, fight better, lead his troops better and being a loner is prone to getting shot, all for the bargain basement price of 15 extra points! That said worry not for we can do something about most of these problems, through what extras you buy him.
Things to give him
2 tusks, defiantly. They will share the wounds the unit is likely to take, and add to its greatest assent, it versatility
Get a magic weapon, this is mandatory if you donít he canít fight well
After getting a magic weapon you will have somewhere between 20 and 30 points to spend on his magic item quota, there are a couple of options, Bullgut, Wyrdstone necklace and the Grayback pelt, which one you go for is up to your personal tastes.
Things not to give him
Do not give him Longstrider this just makes him a target, its like a normal giant, movement 7 speeds him ahead of the rest of the army and he becomes a pincushion, I consider this the most importaint thing when it comes to the hunter, just don't do it
Do not give him the Mastadon armour, while it might keep him alive getting to combat what do you thinks going to happen when he reaches it with 1 wound,
Now to further make up for his deficits there are several things you can do during the game.
The first of which is to use terrain to your advantage, many people seem to forget this basic rule when it comes to this guy, donít ask me why, they just do. Deploy behind terrain and keep it this way for as long as you can.
Screen him, naked bulls and trappers work best in this regard it is vital that he gets to the enemy line unmolested.
So Iíve told you what to give him, how to keep him alive whatís next, what to actually do with him. This is where the hunter excels there are just so many option, simply charge in with your 4 S5+, and 6 S4 attacks, release the tusks shoot then charge in, stand back and shoot then release the tusks at anything that comes close, treat him like a unit of heavy bulls with a couple of extras, rush forward on the flanks and shoot that unit of knights, flank charge, kill flankers, kill lone characters (I wish), the list goes on and on and Iím not going to give you any more, just be inventive.
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